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This is Scene Editor. Running on Flutter 3.47 stable. Flutter is excellent for building serious 3D desktop apps. Powered entirely by Flutter's built-in graphics stack, Flutter GPU and Impeller. No forks, no platform views, no external rendering contexts. Scene Editor is just a vanilla Flutter application. Build 3D apps...

12,295 Aufrufe • vor 1 Monat •via X (Twitter)

27 Kommentare

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

It isn't packaged for download yet. Right now it lives in the repo and you'd have to build it yourself. Proper distribution is coming!

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

Running on flutter_scene 0.21.0, which I'm publishing this weekend. HUGE release. Pile of new rendering features and optimizations for large scenes.

Profilbild von Ray
Rayvor 1 Monat

Hi Brandon, currently the Hummer EV's dashboard is built with Unreal Engine and uses an industry first ray traced light effects on a car dash. Hopefully we can get a full 3D pipeline combined with Flutter's 2D UI strengths.

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

Hummer EV's infotainment runs on an unspecified Intel part (GM never said which), and nothing in the marketing claims real-time ray tracing. For this use case that would just be a Very Bad Idea. UE4's visual richness comes from baked lightmaps, pre-convolved cubemap reflections, screen-space reflections/AO, and carefully art-directed materials... You can probably achieve the same look with Flutter Scene today.

Profilbild von Ray
Rayvor 1 Monat

That's great to hear! So you think the shadows and light paths are just regular 3D effects? That makes sense. You might be able to get the effect as long as the scene is 3D and you have a texture map. Hopefully you can share the full pipeline soon. ThreeJS assets -> Flutter

Profilbild von jNayden 🇧🇬🎮👨🏻‍💻👽🤖🤘
jNayden 🇧🇬🎮👨🏻‍💻👽🤖🤘vor 1 Monat

@imadetheseworks I wonder why there are not many game engines… currently flutter is the best way to bring your game to mobile and desktop and web

Profilbild von Tom Vogel
Tom Vogelvor 1 Monat

Nice work, currently I have no use case in my apps for 3d but maybe I will do something 3d in the next app I'm building

Profilbild von MemoriasIT 💙
MemoriasIT 💙vor 1 Monat

Thanks you for creating all these things, you really are pushing the limits for Flutter 🔥

Profilbild von Sebastian Röhl
Sebastian Röhlvor 1 Monat

Damn, that's looks pretty cool! Keep up the good work :) Make a game engine!

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

Scene is very much a 3D game engine. :) The intention is to be able to scale down to tiny single-model declarative scenes and scale up to huge worlds. But regardless of how advanced the tooling/AOT processing/runtime optimizations become, Scene will always maintain a practical, symbiotic relationship with Flutter's ecosystem. Whether the use case is big or small, it will always remain easy to drop in to new or existing apps on any platform without taking over your whole project or forcing you to change your ways. It is a practical toolkit to help you build and ship 3D experiences in your apps, whatever they are.

Profilbild von Kimmy
Kimmyvor 1 Monat

You're amazing! When will I reach your level of technical skill?

Profilbild von Dane Mackier
Dane Mackiervor 1 Monat

That's really nice work @algebrandon !

Profilbild von Lukas Nevosad
Lukas Nevosadvor 1 Monat

@ASalvadorini This does not work on the web and it is not on the roadmap either.

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

@ASalvadorini Flutter Scene supports web. is filled with live web demos, too...

Profilbild von Lukas Nevosad
Lukas Nevosadvor 1 Monat

@ASalvadorini Flutter Scene does NOT support GPU rendering on the web - or at least I don’t see a mechanism how it could.

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

@ASalvadorini Yes, it does.

Profilbild von Alessio Salvadorini 💙
Alessio Salvadorini 💙vor 1 Monat

@lukasnevosad Maybe you should politely show him where and how 🙏😇

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

There's no special setup required. :) Just use Scene normally in your app, build for web, and it uses WebGL2. I wrote most of Scene's web backend two years ago. 100% feature parity with all the other platforms. There is a golden test suite that verifies Scene's functionality against 7 backend variants, including web, for every PR. The example app in the repo has over 40 pages of example content at this point, all of which runs on web. And again, is filled with actual live demos of Flutter Scene running on web.

Profilbild von Fathalla | Video Editor
Fathalla | Video Editorvor 1 Monat

wow

Profilbild von kevinzhow
kevinzhowvor 1 Monat

This is definitely the feature I've been waiting for for years

Profilbild von Jason Holt
Jason Holtvor 1 Monat

Hey Brandon to get this working do we need a flag? I thought Flutter GPU was only available on master/main?

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

No master channel required! I recommend using the Flutter stable channel with the latest version of `flutter_scene` on pub. For desktop & mobile you need to enable Flutter GPU using a flag. Detailed instructions for the setup are here as well as in the flutter_scene readme: The setup is the same regardless of the Flutter channel you're using.

Profilbild von ClydeEilliott
ClydeEilliottvor 1 Monat

Stable!

Profilbild von kpanicd
kpanicdvor 1 Monat

Is the 3D view just another Flutter widget?

Profilbild von Maya Srinivasan
Maya Srinivasanvor 1 Monat

didn't think flutter could do proper 3d like this, that's legit

Profilbild von Anika Patel
Anika Patelvor 1 Monat

when you described live shader editing, i recognized the appeal instantly and i know that immediacy would reshape how i iterate

Profilbild von Internet Labs
Internet Labsvor 1 Monat

Flutter devs will build an entire 3D rendering engine in Dart just to avoid opening Unity or learning C++. Can't wait to nest 40 Container widgets along the Z-axis.

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