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This is some really cool stuff, Epic has been working on a new RayTraced Translucency on UE5-Main that uses Hit Lighting for reflections and refraction, as well as working with DOF!! Its super early but its shaping up well. #UnrealEngine #UE5 #GameDev #RayTracing #Graphics

30,465 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Dylan Browne
Dylan Browne1 год назад

Before anyone asks, no this is not the 'old' RT Translucency you enable in the post process, this is a new method enabled via cvar for now. r.RayTracedTranslucency.Allowed 1 r.RayTracedTranslucency.UseRayTracedRefraction 1 (You'll need UE5-Main built from this week)

Фото профиля Dylan Browne
Dylan Browne1 год назад

Because this method uses Hit Lighting, its way cleaner and the refraction actually matches the scene, unlike with the old RT Translucency methods which essentially had their own RT scene which we had no control over.

Фото профиля Toby VirtualFilmer
Toby VirtualFilmer1 год назад

Looks so good! I really wish they solved shallow depth of field with hair grooms. It’s awful even in 5.5

Фото профиля LXP
LXP1 год назад

This would be a game changer for using UE for product visualization

Фото профиля Luke Azael
Luke Azael1 год назад

Thanks for sharing UE5-main stuff! If this all goes in 5.6 it's looking like it's gonna be a rendering-focused update!

Фото профиля Steven Bongers
Steven Bongers1 год назад

Looks great. That’s been one of the biggest reasons I use path tracing. Lumen/RTX hasn’t had the best glass

Фото профиля Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works
Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works1 год назад

This is huge news for me! It looks so good with DOF

Фото профиля IotaIsAScam
IotaIsAScam1 год назад

Now this will fix my water problem quick.

Фото профиля Vovô Leandro 🤔
Vovô Leandro 🤔1 год назад

Amazing! I need to reproduce glass like this. To me is a lot difficult to do this edge dark green based on depth. I use a BIM software, so I can't use two glasses materials, one for edge and other to the face of the glass.

Фото профиля JJ Chalupnik
JJ Chalupnik1 год назад

Is this utilizing substrate or nah?

Фото профиля Dylan Browne
Dylan Browne1 год назад

its not using substrate here but it also works with substrate

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