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This is some really cool stuff, Epic has been working on a new RayTraced Translucency on UE5-Main that uses Hit Lighting for reflections and refraction, as well as working with DOF!! Its super early but its shaping up well. #UnrealEngine #UE5 #GameDev #RayTracing #Graphics

30,465 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Dylan Browne profil fotoğrafı
Dylan Browne1 yıl önce

Before anyone asks, no this is not the 'old' RT Translucency you enable in the post process, this is a new method enabled via cvar for now. r.RayTracedTranslucency.Allowed 1 r.RayTracedTranslucency.UseRayTracedRefraction 1 (You'll need UE5-Main built from this week)

Dylan Browne profil fotoğrafı
Dylan Browne1 yıl önce

Because this method uses Hit Lighting, its way cleaner and the refraction actually matches the scene, unlike with the old RT Translucency methods which essentially had their own RT scene which we had no control over.

Toby VirtualFilmer profil fotoğrafı
Toby VirtualFilmer1 yıl önce

Looks so good! I really wish they solved shallow depth of field with hair grooms. It’s awful even in 5.5

LXP profil fotoğrafı
LXP1 yıl önce

This would be a game changer for using UE for product visualization

Luke Azael profil fotoğrafı
Luke Azael1 yıl önce

Thanks for sharing UE5-main stuff! If this all goes in 5.6 it's looking like it's gonna be a rendering-focused update!

Steven Bongers profil fotoğrafı
Steven Bongers1 yıl önce

Looks great. That’s been one of the biggest reasons I use path tracing. Lumen/RTX hasn’t had the best glass

Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works profil fotoğrafı
Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works1 yıl önce

This is huge news for me! It looks so good with DOF

IotaIsAScam profil fotoğrafı
IotaIsAScam1 yıl önce

Now this will fix my water problem quick.

Vovô Leandro 🤔 profil fotoğrafı
Vovô Leandro 🤔1 yıl önce

Amazing! I need to reproduce glass like this. To me is a lot difficult to do this edge dark green based on depth. I use a BIM software, so I can't use two glasses materials, one for edge and other to the face of the glass.

JJ Chalupnik profil fotoğrafı
JJ Chalupnik1 yıl önce

Is this utilizing substrate or nah?

Dylan Browne profil fotoğrafı
Dylan Browne1 yıl önce

its not using substrate here but it also works with substrate

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