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this is straight up f*cking gold 20 open-source GitHub repos stacked into one motion design empire. 5 floors, ~26K stars combined, all of them plug into Claude Code: floor 01 · taste: > LottieFiles/motion-design-skill: timing, easing, choreography before a single line of animation code > iart-ai/motion-design-skills: timing, type, color,...

15,185 Aufrufe • vor 14 Tagen •via X (Twitter)

16 Kommentare

Profilbild von Slarmix
Slarmixvor 14 Tagen

My bookmarks folder just became a production studio.

Profilbild von Narek Maloyan 🇦🇲
Narek Maloyan 🇦🇲vor 13 Tagen

One more if you want Manim without Python: manim-web, my TypeScript port. One script tag, it renders right in the browser Yesterday someone built 3b1b style click-through slides with it plus Claude and Codex

Profilbild von monokern
monokernvor 14 Tagen

good list tbh

Profilbild von Mohammad Ali
Mohammad Alivor 14 Tagen

Insane, I was searching for the same thing

Profilbild von Axnatuh
Axnatuhvor 14 Tagen

Insane motion stack

Profilbild von SRKDAN
SRKDANvor 14 Tagen

Floor 01 is taste. Meanwhile my agent still picks the beige gradient with a floating blob.

Profilbild von Matthew
Matthewvor 14 Tagen

Wrong sub. But 20 repos and Claude Code still won't fix a 92% hold. -DV

Profilbild von Synthex
Synthexvor 14 Tagen

sawing this. which floor gave you the biggest jump in quality? for me it was moving to a virtual clock instead of screen recoeding

Profilbild von Iron Giant
Iron Giantvor 14 Tagen

Bookmarking this entire motion stack

Profilbild von yurshev
yurshevvor 14 Tagen

bookmarking this whole stack tonight

Profilbild von Branko Trcek
Branko Trcekvor 14 Tagen

rly useful bookmarked it

Profilbild von Aaliyah
Aaliyahvor 14 Tagen

20 repos is cool but I'll keep my edge on must-hit meters. Math beats motion.

Profilbild von Diam
Diamvor 14 Tagen

Starting with timing and composition is a good call. The viewer needs to know where to look before the effects pile up.

Profilbild von 𝔇𝔦𝔪𝔞 ♞
𝔇𝔦𝔪𝔞 ♞vor 13 Tagen

Putting timing and easing ahead of code makes motion feel designed, not just bolted on.

Profilbild von Sof s.
Sof s.vor 14 Tagen

Well said!

Profilbild von bitgrain
bitgrainvor 14 Tagen

taste as floor 01 is the right order. for the static half of a launch (posters, og images, social cards) bitgrain plugs into claude code over MCP the same way

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this is pure f*cking treasure Netflix engineers posted 20 GitHub repos that turn your Opus 5.5 into a f*cking motion empire: built for Opus 5.5 1. claude-motion: taste, checks its own frames, sound written in code. the author built it for Opus 5.5 2. claude-motion-design: HTML, Playwright and ffmpeg, no Remotion. the demo was made on Opus 5.5 3. motion-graphics-skills: 13 skills for launch videos. the README tells you to run it on Opus 5.5 4. claude-remotion-skill: a Remotion editor from one prompt. captions, B-roll, sound 5. klik-anim-skill-creation: the laws of animation and camera, built on Opus 6. hyperframes-motion-reel-skill: a showreel cut to the beat at 120 BPM, on HyperFrames 7. product-launch-motion: a full launch film. voice-over, camera, color grade 8. animate: a short clip in one canvas file, storyboarded as it goes 9. motion-design-skills: timing, color, typography, logos, Remotion 10. hyperframes-student-kit: 14 skills and 406 motion graphics cards the engines these skills render with 11. hyperframes: HTML to MP4. the one almost everyone installs 12. remotion: video written in React 13. remotion skills: the official Remotion skills for your agent 14. GSAP: the timelines HyperFrames runs on. skills: npx skills add greensock/gsap-skills taste and everything around it 15. motion-design-skill: motion principles that work with any engine 16. awesome-motion-design-agent-skills: a map of GSAP, Remotion, Lottie and Rive skills 17. motion-graphics: B-roll built straight from your transcript 18. motion-dev-animations-skill: web animation on not video 19. motion: Motion itself, formerly Framer Motion 20. lottie-web: when you need Lottie, not MP4 the stack in one line: Opus 5.5 writes the code, a skill sets the timing and the camera, an engine renders the MP4. check each repo before you install. save this.

NO1ennn

519,322 Aufrufe • vor 27 Tagen

I don't f*cking understand why motion designers aren't running this setup HyperFrames, HeyGen's tool that turns HTML into finished video, is past 68k stars on GitHub. hand Claude Code one folder, plug in a video engine, an animation library and Blender, and it stops being a chatbot. it storyboards, animates, renders and checks its own frames before you ever see them. motion designer, founder, marketer, doesn't matter. this is for you. here's the whole thing: > make a folder called STUDIO, open Claude Code in it, and add a CLAUDE.md with one rule: "save every brand color, font, logo and approved style to brand/" > run claude plugin marketplace add heygen-com/hyperframes, then claude plugin install hyperframes@hyperframes. type /hyperframes:hyperframes, describe a 10-second product intro, and it plans, animates and renders the MP4 > run npx skills add remotion-dev/skills. now it can also write videos in React with Remotion, the official skills straight from the Remotion team > run npx skills add it learns proper GSAP: timelines, scroll animations, text effects. and GSAP is 100% free now, every plugin included > run npx skills add LottieFiles/motion-design-skill. it picks up real motion principles: timing, easing, choreography, the classic Disney rules adapted for UI. this is where the taste comes from > run curl -LsSf | sh. Claude gets hands inside Blender to build and edit actual 3D scenes > type /schedule and tell it "every Monday at 9, turn last week's launches into 3 short promo clips and wait for my yes". now it runs on a routine 15 minutes of setup, and you never start from a blank timeline again. all the repos: -> -> -> -> -> bookmark this and test asap

kiosa

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this is pure f*cking treasure for motion design 20 GitHub repos to build a motion design studio with Opus 5.5 pick the tools for each layer: agent skills, animation, 3D, assets, sound and export 01 Remotion → turn React code into editable videos 02 Remotion Skills → give Claude Code official video workflows 03 Motion Canvas → animate diagrams and explainers in TypeScript 04 Motion AI Kit → give Claude Code Motion docs and guidance 05 Motion → animate live UI layouts and gestures 06 GSAP → sequence SVG and text with precise timelines 07 Anime.js → animate SVG paths, text and interface elements 08 GSAP Skills → teach Claude Code timelines and React cleanup 09 Rive Web → connect vector animations to app states 10 dotLottie Web → play and control Lottie animation assets 11 Three.js → build 3D shots with cameras and lighting 12 React Three Fiber → build 3D scenes as React components 13 Drei → reuse 3D cameras, text and controls 14 React Three Rapier → add collisions, joints and rigid bodies 15 React Postprocessing → add bloom, depth of field and finishing effects 16 SVGO → clean SVG files before animating 17 Satori → generate SVG title cards from JSX 18 Howler.js → control sound effects and fades in web demos 19 Mediabunny → encode and convert video in the browser 20 FFmpeg → encode, resize and inspect final exports the loop: brief → type → animate → build the scene → add sound → render → review → ship save this + read the article below to build your own motion design studio ⭣

beamnxw ./

26,385 Aufrufe • vor 24 Tagen

I still don’t understand why people build Opus 5.5 setups from scratch. 10 repos already did it for you, from 68K stars to 0. 01 claude-code-best-practice → 68K stars. the full guide to subagents, skills, hooks, MCP and memory, with working examples 02 claude-skills → 28K stars. 388 ready skills across 20 fields, built for Claude Code, Codex and Gemini CLI 03 awesome-claude-code-toolkit → 2.7K stars. 135 agents, 42 commands, 20 hooks and 15 rules you can drop into a project 04 AI-Product-Development-Toolkit → 994 stars. six planning prompts, a Next.js starter and a ready CLAUDE.md written for Opus 5.5 05 awesome-claude-video-skills → 867 stars. 300+ repos that teach Claude to make video, sorted by type 06 awesome-claude-code → 508 stars. the cleanest map of tools, plugins and usage trackers around Claude Code 07 motion-graphics-skills → 375 stars. launch-style motion graphics where every frame is code, no After Effects 08 opus-5-5-dev → 1 star. rules for long runs: define “done” first, keep a TASKS.md, end with a fixed four-part report 09 model-bump → 0 stars. scans your code for what breaks on Opus 5.5, like forced tool choice, sampling settings and prefill 10 claude-best-practices → 1 star. 29 agents, 174 skills, 58 rules and 22 hooks to copy into your project stars measure hype. fit measures results. pick one, run it on a single task, keep only what survives. save this before you upgrade, and follow for more setups like this

Ryven

18,194 Aufrufe • vor 11 Tagen

this is pure f*cking treasure 20 GitHub repos to build your own motion design studio with Opus 5.5 storyboards. typography. assets. character states. keyframes. 3D. rendering here’s the stack from the first sketch to the final frame DESIGN + STORYBOARD 01 Penpot → layouts and reusable components 02 Excalidraw → sketch the storyboard 03 Fontsource → self-host your fonts 04 Lucide → consistent SVG icons ASSETS + CHARACTER ANIMATION 05 SVGO → clean the vector assets 06 sharp → resize, crop, and prepare images 07 Lottie-web → play vector animations 08 Rive Web → control character states TIMELINES + CHOREOGRAPHY 09 Motion → springs and layout transitions 10 GSAP → direct complex timelines 11 Anime.js → choreograph SVG and objects 12 Theatre.js → tune motion visually 3D + VISUAL POLISH 13 Three.js → build the 3D scene 14 React Three Fiber → compose 3D in React 15 Drei → cameras, lighting, and staging 16 Postprocessing → bloom and color grading PRODUCTION + EXPORT 17 Remotion → compose and render the video 18 Remotion Skills → give Claude Code the production playbook 19 FFmpeg → encode and package the output 20 Mediabunny → build browser media pipelines start with Remotion + its skills choose the assets, motion engine, and 3D modules your project needs the clever part: the composition lives in code change the copy, colors, timing, or format → render the next version the loop: brief → storyboard → assets → layout → animate → add depth → preview → refine → render save this, then read the full guide for Opus 5.5 Motion Engineering ↓

beamnxw ./

39,214 Aufrufe • vor 21 Tagen