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🔥 This is such a great breakdown by André Cardoso — hit feedback really does make a game feel so much better, even when players barely notice why. #indiedev #gamedev #unity3d #gamedesign #ui #vfx
19 Comments

@andre_mc Camera shake is cool, but overusing it is also bad. Maybe reserve for special/strong attacks, crits, or hit on weak spots to make it more impactful.

@andre_mc Yeah ! A good game feel is everything, but it's sometime difficult to achieve. Never thought of the impact of camera change, thanks !

@andre_mc love it

@andre_mc Camera shake can be good but its as poorly used as motion blur so I say don't use it at all

@andre_mc good way to teach

@andre_mc excellent breakdown learned a lot here

@andre_mc its wild this does numbers every single time its reposted

@andre_mc Reay good. Mine version:

@andre_mc Great animation! how to learn these skills friend?

@andre_mc Most of it is good aside from the camera shake. It only really works for finishers or heavy/charge attacks. With faster combos like this you are better of using a few barely noticable hitstop frames.

@andre_mc The 'barely notice why' part is the whole craft. Players never say 'nice hitstop on frame 3', they just say it feels good. Nail the feedback and you get credit for design nobody can consciously see.

@andre_mc This looks really cool! Keep going, very impactful hits!

@andre_mc Learned a lot from this. Thanks for sharing!

@andre_mc The before and after really highlights how big of a difference those small adjustments make on the overall feel of the interaction Great job @andre_mc 👏

@andre_mc Small changes make a huge difference

@andre_mc Bro it's fire

@andre_mc Indeed, I can see so much attention on details 🔥 Just beautiful 🧨🧨🧨

@andre_mc very good 🔥

@andre_mc I know this is about visual effects, but also having good sounds that fit into these attacks really brings it all together
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