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This is the construct. We can load anything from Chesterfields to vintage TVs. Anything we need. Made with three.js, SD 1.5, ControlNet, and TripoSR, running on an M2 Max (generation sequences sped up for brevity).

75,674 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля Perandex
Perandex2 лет назад

And guns, lots of guns

Фото профиля Raymond Weitekamp
Raymond Weitekamp2 лет назад

This is so dope! Are you redoing the textures with your own code that you shared last month? (The TripoSR as is just gives colored meshes, not proper baked/wrapped textures.)

Фото профиля Evan Jones
Evan Jones2 лет назад

That's the plan, but here it's just the colored meshes from TripoSR. The textures will be generated in the background after the initial mesh loads in

Фото профиля Liam Zebedee
Liam Zebedee2 лет назад

Can you make an agent which can autonomously imagine its own environment?

Фото профиля Evan Jones
Evan Jones2 лет назад

Yeah I was thinking that, that would be sick

Фото профиля Ran.627
Ran.6272 лет назад

awesome idea! i also was testing out building 2d generative canvas using layer diffusion and llm

Фото профиля MikuIncarnator
MikuIncarnator2 лет назад

Nice Mister Anderson;3 What is the software used for the vr environment and is it possible to use it and ComfyUI as backend?

Фото профиля Evan Jones
Evan Jones2 лет назад

This is three.js in a desktop browser but I do have VR ambitions. For backend, I don't know much about ComfyUI but I'm trying to build this in a way where the model capabilities/workflows can be swapped out.

Фото профиля Liam Zebedee
Liam Zebedee2 лет назад

Wow. The point and render from the ether interface is *chefs kiss*. Love it

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