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This is the construct. We can load anything from Chesterfields to vintage TVs. Anything we need. Made with three.js, SD 1.5, ControlNet, and TripoSR, running on an M2 Max (generation sequences sped up for brevity).

75,690 次观看 • 2 年前 •via X (Twitter)

9 条评论

Perandex 的头像
Perandex2 年前

And guns, lots of guns

Raymond Weitekamp 的头像
Raymond Weitekamp2 年前

This is so dope! Are you redoing the textures with your own code that you shared last month? (The TripoSR as is just gives colored meshes, not proper baked/wrapped textures.)

Evan Jones 的头像
Evan Jones2 年前

That's the plan, but here it's just the colored meshes from TripoSR. The textures will be generated in the background after the initial mesh loads in

Liam Zebedee 的头像
Liam Zebedee2 年前

Can you make an agent which can autonomously imagine its own environment?

Evan Jones 的头像
Evan Jones2 年前

Yeah I was thinking that, that would be sick

Ran.627 的头像
Ran.6272 年前

awesome idea! i also was testing out building 2d generative canvas using layer diffusion and llm

MikuIncarnator 的头像
MikuIncarnator2 年前

Nice Mister Anderson;3 What is the software used for the vr environment and is it possible to use it and ComfyUI as backend?

Evan Jones 的头像
Evan Jones2 年前

This is three.js in a desktop browser but I do have VR ambitions. For backend, I don't know much about ComfyUI but I'm trying to build this in a way where the model capabilities/workflows can be swapped out.

Liam Zebedee 的头像
Liam Zebedee2 年前

Wow. The point and render from the ether interface is *chefs kiss*. Love it

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