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Raising a little garden from latent space On M2 Max, using SD 1.5, ControlNet, TripoSR, and three.js. Sped up for brevity.

109,852 views • 2 years ago •via X (Twitter)

10 Comments

kache's profile picture
kache2 years ago

@gandamu_ml

░░'s profile picture
░░2 years ago

>dirt ground, plain, flat >it's wood

Evan Jones's profile picture
Evan Jones2 years ago

@lagufirtnec How do the machines know what dirt looks like? Maybe they couldn't figure out what to make dirt look like

alptekin I.'s profile picture
alptekin I.2 years ago

Loved this. Like a magic. Thanks for sharing with the world. Could be a naive question but :) do you think of making a post about this app or maybe open sourcing it? Would love to learn more about the dev process. Thanks again.

Evan Jones's profile picture
Evan Jones2 years ago

Yeah I'm planning to open source pretty soon

kiunthmo's profile picture
kiunthmo2 years ago

I wonder if it’s possible to diffuse the camera view and project it back onto textures? You can then combine diffusion steps from camera view with the flat texture.

Evan Jones's profile picture
Evan Jones2 years ago

Yeah I was thinking that. A combination of both, as you say. And just megatexturing in general

Brian Jordan's profile picture
Brian Jordan2 years ago

Siiick Wow was that all local too?

Evan Jones's profile picture
Evan Jones2 years ago

Yes, but note the generation times were sped up 5x

vorps's profile picture
vorps2 years ago

YOOO WHAT! I NEED THIS!

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