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This is the construct. We can load anything from Chesterfields to vintage TVs. Anything we need. Made with three.js, SD 1.5, ControlNet, and TripoSR, running on an M2 Max (generation sequences sped up for brevity).

75,674 Aufrufe • vor 2 Jahren •via X (Twitter)

9 Kommentare

Profilbild von Perandex
Perandexvor 2 Jahren

And guns, lots of guns

Profilbild von Raymond Weitekamp
Raymond Weitekampvor 2 Jahren

This is so dope! Are you redoing the textures with your own code that you shared last month? (The TripoSR as is just gives colored meshes, not proper baked/wrapped textures.)

Profilbild von Evan Jones
Evan Jonesvor 2 Jahren

That's the plan, but here it's just the colored meshes from TripoSR. The textures will be generated in the background after the initial mesh loads in

Profilbild von Liam Zebedee
Liam Zebedeevor 2 Jahren

Can you make an agent which can autonomously imagine its own environment?

Profilbild von Evan Jones
Evan Jonesvor 2 Jahren

Yeah I was thinking that, that would be sick

Profilbild von Ran.627
Ran.627vor 2 Jahren

awesome idea! i also was testing out building 2d generative canvas using layer diffusion and llm

Profilbild von MikuIncarnator
MikuIncarnatorvor 2 Jahren

Nice Mister Anderson;3 What is the software used for the vr environment and is it possible to use it and ComfyUI as backend?

Profilbild von Evan Jones
Evan Jonesvor 2 Jahren

This is three.js in a desktop browser but I do have VR ambitions. For backend, I don't know much about ComfyUI but I'm trying to build this in a way where the model capabilities/workflows can be swapped out.

Profilbild von Liam Zebedee
Liam Zebedeevor 2 Jahren

Wow. The point and render from the ether interface is *chefs kiss*. Love it

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