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This is the construct. We can load anything from Chesterfields to vintage TVs. Anything we need. Made with three.js, SD 1.5, ControlNet, and TripoSR, running on an M2 Max (generation sequences sped up for brevity).

75,690 views • 2 years ago •via X (Twitter)

9 Comments

Perandex's profile picture
Perandex2 years ago

And guns, lots of guns

Raymond Weitekamp's profile picture
Raymond Weitekamp2 years ago

This is so dope! Are you redoing the textures with your own code that you shared last month? (The TripoSR as is just gives colored meshes, not proper baked/wrapped textures.)

Evan Jones's profile picture
Evan Jones2 years ago

That's the plan, but here it's just the colored meshes from TripoSR. The textures will be generated in the background after the initial mesh loads in

Liam Zebedee's profile picture
Liam Zebedee2 years ago

Can you make an agent which can autonomously imagine its own environment?

Evan Jones's profile picture
Evan Jones2 years ago

Yeah I was thinking that, that would be sick

Ran.627's profile picture
Ran.6272 years ago

awesome idea! i also was testing out building 2d generative canvas using layer diffusion and llm

MikuIncarnator's profile picture
MikuIncarnator2 years ago

Nice Mister Anderson;3 What is the software used for the vr environment and is it possible to use it and ComfyUI as backend?

Evan Jones's profile picture
Evan Jones2 years ago

This is three.js in a desktop browser but I do have VR ambitions. For backend, I don't know much about ComfyUI but I'm trying to build this in a way where the model capabilities/workflows can be swapped out.

Liam Zebedee's profile picture
Liam Zebedee2 years ago

Wow. The point and render from the ether interface is *chefs kiss*. Love it

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