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this is vibe coded threejs in the browser btw the level editor is good enough to actually build some maps (with prefab and export support, so i don't have to model from scratch all the time). Also finally found some dedication to implement some ledge detection + climb for...

12,242 Aufrufe • vor 9 Monaten •via X (Twitter)

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Yep. It does exist but you certainly have to look for it. An example video at the bottom. The thing with DOA's KBD is that it not only varies by usage, but it varies by characters as well so it's not inherently universal. Some characters are very very good with it, while some are within the average to not so well with it. It's typically more niche than the standard movement in DOA because DOA's movement system and buffering system is very loose where you have multiple options on how you'd want to move. In DOA, some characters have backflips so that they don't have to KBD. Some characters lack the option to a backflip so they have to KBD, but the usage for it is very different compared to other games. For starters, backdashing in general for DOA has a CH penalty attached to it similar to VF if you get hit. It's basically the consequence for abusing it due to how free the movement is in DOA, it's very very loose & free in where it's actually almost very easy to do in DOA to the point you can go across the room in seconds. At times, you'd only be KBDing at specific moments which is typically: - Mid-range punishment - Wake up kick whiff punishment (especially near the wall after a wall splat) - Moves that land on block with specific pushback & are very safe. - Trying to force camera and positioning to specific parts of the arena like the water for CH lows for guaranteed launchers - Life lead in baiting people to get closer because they are fishing for your CH backdash, so some characters have good keepout attacks that are good if it lands in CH when they are running in etc. Outside of those you would typically try not to abuse it in every scenario because CH on DOA is a huge deal due to how the stun system works. Some moves won't stun on NH, but they will certainly stun on CH. It has more positive than negatives, but it's very character specific that you'll not only need character matchup knowledge to know what's incoming for mid-range situations, but a lot of situational awareness on the arena so that you don't get backed into a wall or properly timing a whiff punish. Akira from VF who's a guest character in DOA5LR in the video for example has an excellent version of it and probably the best looking one because it's more obvious than some characters in the roster and looks the cleanest, on top that his is very useful since he also has great whiff punishment options. Personally i'm on the opinion that you should give the game a try, and try out KBD even just for fun in training mode without having to go for netplay, and then decide from there if DOA gets rollback in the future.

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