
robot
@alightinastorm • 6,610 subscribers
#1 vibe hacker - burn this house of cards down - vibe coding a AAA game in the browser
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Vibe Coding a AAA Racing Game with ThreeJS day 5+6 ✅ 1K textures (up from 256) ✅ Better Tunnels ✅ Motion Blur ✅ Tire Smoke ✅ Environment reflections on the car ✅ Huge improvements to the road building systems (different road types, decals, and skinned props) All props and textures generated with codex
robot38,900 görüntüleme • 2 gün önce

Vibe Coding a AAA Racing Game with ThreeJS Day 3+4 ✅ Skinned Terrain ✅ Better terrain generators ✅ GLB props ✅ Procedural props (wind turbines, bridges, electricity poles) ✅ Road guard rails and curve arrows ✅ A lot more map editor tools ✅ Better Water (might delete, FFT burns my toaster) ✅ First post processing ✅ A lot of stuff no one cares about but i had to do
robot28,677 görüntüleme • 4 gün önce

Vibe Coding a AAA Racing Game with ThreeJS Day 2 ✅ Chunk based World Editor (up to 650 sqkm/ 250 sq miles) ✅ Terrain sculpting tools with automatic chunk LODs (heightmaps) ✅ Road system (Spline Curves) ✅ Tunnels (yes it pokes holes in a heightmap) ✅ Props (Spline Curves for batch instancing and solo placements too) Now get lost vibe coding haters, me and my bros got a future to build, i want to drive my new boarrari
robot45,203 görüntüleme • 7 gün önce

Vibe Coding 3D Garment Software with ThreeJS : A Small Step For Me So, after modeling the human i did what any reasonable vibe coder would do, i asked codex how to get clothes for my models After it was done running subliminal ad campaigns for Marvelous Designer and CLO 3D, i asked it to explain their architecture to me and adapt it to my threejs app. Guess what it did? You damn right, it built the most basic shit interpretation you can think of. And this is the average interaction the Anti-AI coders have until they conclude that AI is slop and/or it can only work if you micro manage it on every line of code. Well, eons of humanities knowledge are now packaged in tiny silicon and transferred across the globe in realtime, available on tap. So anyways i just iterated quite a lot over it, told it repeatedly why it was bad (the initial one used rapier physics and a naive cloth simulation) We found out together that: 1. A ground truth document model is needed 2. The visual mesh in 3D should be triangulated from the 2D shape 3. The physical object is running independently through different solvers: - A fast proxy which is generated by reading all the bones in runtime and just inflating these areas with spheres and capsules - A medium quality proxy which resamples the human model and creates a lower-poly mesh for simulations - Full mesh simulation (can't run it, every simulation tick takes about 5 minutes on my machine) It ended the session by telling me that this is still crap because it runs everything on CPU (thanks, not that i care, but i guess we'll be fixing that?) Oh yea also built a 2D canvas editor with boolean operations so i can build cool stuff like ponchos. It also allows me to mark stitches between two objects, which is how the shirt in the video pulls towards the other half. The garment's properties and materials are not yet exposed, yes i know it looks very stiff like a poncho made from a persian rug, we're working on it, okay? So, yea, tbh this is another endless rabbit hole, let's go i guess
robot38,612 görüntüleme • 18 gün önce

Vibe Coding Metahuman with ThreeJS: Hairs and Combs It's now possible to draw hair, density and flow masks, place guide curves and comb them! The hair is rendered partially as curves and card meshes to achieve more volume with less strands and there are lots of material/shader settings to tweak it afterwards. Don't ask me what they all do, the melanin slider for sure does something Okay it's not photo realistic but i'd say pretty solid for a day's work? The UI is still a complete mess but i'll clean it all up eventually That's it for the head! Next up is tedious modeling work again, on to the body!
robot31,860 görüntüleme • 21 gün önce

Building an Open Source Metahuman with AI: Pores and Oil All textures created with gpt image 2 The hairs are just placeholders and won't be useful anyways, since i will be porting the shading to threejs TSL soon and i'll have to figure out my own (and cheaper) hair system at some point Still a long way to reach metahuman realism, but at least there's progress (almost) daily And they say AI bros have no skill? I say we do friends
robot39,727 görüntüleme • 29 gün önce

fine, i'll build it myself, open source ofc Launching Three-Maps, a rapid blockout editor for building game maps for threejs games: Create a floor plan in 2D, automatically generate 3D levels from it, edit them, export to .glb and use in your games (see end of video) Features: - Floorplan 2D: A 2D canvas to map out the floor - Edit Mode for Objects: Edit Vertices/Edges/Faces, extrude, bevel, fillet and chamfer - Brush Mode: Rapidly build map elements with a RealtimeCSG like experience. Cubes, Stairs, Doors, Arch, Cylinder, Custom polygons. Yes, you can even curve the stairs - Modifiers: Yes, you read that right, slap that array modifier on your pillar and call it a day - Terrain Generator: Perlin, Voronoi, you name it. Oh yes, you can rasterize it and edit every single vertex in edit mode. Keyboard shortcuts are mostly same as blender to activate that muscle memory (G/R/S, axis lock XYZ) Soon: - AI integration. Boot that MCP and directly connect your fav AI agent to build the floorplan, generate 3D maps and more (you will love how this movie ends) It's a little rough and in early, very early alpha so come and join as a contributor instead of calling it slop It's all vibe coded btw, i have no idea what the code does I need this to build my game, as i'm a total blender noob and threejs is great, so why not? Outshipping every CAD and 3D startup just because i want to build a game, that's how you accelerate
robot106,053 görüntüleme • 3 ay önce

vibe coding metahuman with threejs and codex: spitting FACS ok, i'll admit 3D modeling has a lot of depth, going from a cube to a full facial action coding system is.. a lot of work, but really it isn't all that hard to learn like some people want you to believe it took me about 10 evenings to go from scratch (no idea how to even model in blender beyond the famous donut) to a working rigged and shape keyed expression system the actual vibe coding parts are very manageable, i'm not even hitting any session limits the past week since codex is basically just reading the glb file and it writes the drivers to have a full animation system in a single turn after that i usually notice that some things don't look as professional as i like it to be, followed by codex sending my ass back to blender and telling me what i need to do to make it better so here we are, the expression system is still very very simplified, no micro expressions yet and i believe i will need probably 500+ shape keys to actual achieve realism, but why not? Doing the 52 ARKit expressions for this demo wasn't too hard either, just tedious and boring The final driver in the demo uses a mix of bone movements and blendshapes to smoothly animate the face I might mix up some terminology here but i usually do cause it's been like what, 10 days since i started? Guess next up i'll look into face deformation parameters and then we'll move to the fun part of skinning. Once the head/neck area works (hairs are also still missing), full body next and finally LOD systems and we can call it a day Demo (pls use a desktop i'm not optimizing the ui for mobile):
robot29,323 görüntüleme • 26 gün önce

I vibe coded a ThreeJS world editor with GPT 5.4 in 48 hours from scratch Open Source, MIT Features: - Integrated AI texture generation - AI model generator - Vertex/Edge/Face Editing - Physics and a Player Controller to test the world - Export (glb) - Pretty much everything essential trenchbroom and hammer offer (brushes, presets, extrude, arc, fill, flip normals, material browser, inflate, deflate,...) - Split View (2D orthogonal) yes, that is dust2 enjoy 😊
robot54,464 görüntüleme • 2 ay önce

Introducing GGEZ: The Nextjs for ThreeJS Games It's an open source framework which adds all the missing pieces to vibe code better ThreeJS games It has full codex integration, so a $20 ChatGPT sub is enough to build games! Literally "bun run start" and you have the full development environment on localhost 0. GGEZ Runtime - Abstraction layer over physics libraries - Character Controllers - It's just ThreeJS, no magic - Load ggez scenes and animations automatically 1. Trident - a World Editor - Codex World agent - A full editor to build scenes - Including Mesh editing, vertex, edge, face - Terrain sculpting - Physics and Player Controller settings - It's just exporting json files and glb assets, no magic 2. Animation Studio - The best you can find on the web - Codex Animation agent - Build state machines and animation graphs - Multi dimensional blend trees - Clip Editor: Create new animations with codex or edit keyframes - Equipment Editor: Never miss the placement of your rifle anymore - ROOT MOTION SUPPORT 3. GGEZ CLI Yea relax, it works fully headless and you can just create new games with bunx create-ggez new-game But at this point just use vanilla threejs?? Anyways if you are like me and you can't guess with code where objects should be placed and you are fifty prompts deep into figuring out where that box should be placed, this is for you If you are an anti AI game developer who insists that this is slop, then just leave a raging comment below please it's good for the algo 🙏 The whole thing is absolutely experimental and things will break as i move very fast, but I will be building my game with it so i will make sure it becomes stable asap! Link to repo below
robot41,694 görüntüleme • 2 ay önce

Launching Animation Studio A full animation graph editor for ThreeJS games You can directly use Codex chat inside the app to build the graph for you Features: - Graph editor - Blendtrees - State Machines - Subgraphs - Parameters - Root Motion - Bone Masks - Additive Animations Free and Open Source (MIT), enjoy
robot42,249 görüntüleme • 2 ay önce

I built a game where you throw scamdani to new heights Yes, yes that's JD Play directly on X below
robot81,972 görüntüleme • 6 ay önce

GPT 5.4 did something truly incredible Generated a new character model (hunyuan), this time bald and added some hairs to the scalp by watching blender tutorials (why is this not automated pls) Anyways told codex to animate the hairs with the players movements and it read the glb, found the bone names, added spring based motion and just casually said "done" Also the spine is now animated, when the rewind skill is on cooldown, the spine slowly glows upwards and if the player is low on health, it turns yellow/red ThreeJS vibe coders keep winning, let the good tokens roll
robot40,236 görüntüleme • 3 ay önce

