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this isn't a 3D model. let's fix that how to make *game-ready* 3D assets with AI and Blender
35,557 views • 1 year ago •via X (Twitter)
5 Comments

Yeah, the step where "and now we just use this as a reference and manually build a 3d model" being automated is what is missing from this workflow. While this kind of works with low poly vertex color models, high detail with UVs is a whole lot harder.

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That's really nice. Could the manual work be avoided by using some kind of decimation? It seems like the AI model was good enough to run it through Pixyz and get something game-ready.

Exactly what I was looking for! Thanks 🙏 I have no coding experience and what to make a game, what is the best platform to use if I want to put the 3D assets an build a game?

No skeleton or skinning, i’m afraid it’s not game ready.
