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Creating a 3D model with fal via Blender MCP, then exporting the 3d model back into Windsurf for our vibe-coded three.js game. All done via Cascade!

56,319 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Windsurf profil fotoğrafı
Windsurf1 yıl önce

Blender MCP server used: 3D model generated via @FAL

Rainmaker profil fotoğrafı
Rainmaker2 yıl önce

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

phuong profil fotoğrafı
phuong1 yıl önce

hello @windsurf_ai I’m getting this error and I can’t work on it. I tried switching to other models, but nothing seems to work.

Rob_801 profil fotoğrafı
Rob_8011 yıl önce

Just wait until someone figures out how to MCP Solidworks..

DrealR profil fotoğrafı
DrealR1 yıl önce

Please do Unreal next

Manish Kumar profil fotoğrafı
Manish Kumar1 yıl önce

This workflow is next-level! Seamlessly moving from Blender MCP to Windsurf using Cascade makes 3D game development smoother than ever. Excited to see the final result! 🚀🔥

Emily profil fotoğrafı
Emily1 yıl önce

Nice. I hope you guys add the memory system very soon, and please push the update faster 🙏🙏🙏

Hercules.FUN profil fotoğrafı
Hercules.FUN1 yıl önce

Alright @allyourlootnews @smittymcdaniels This next please 🙏😅

Vex Shadowstrider profil fotoğrafı
Vex Shadowstrider1 yıl önce

Unlimited Plan Please!!!!

Steven profil fotoğrafı
Steven1 yıl önce

Why does Cascade never throw errors when you guysbshow it off but when most other users use it, there are tons of errors?

Artypone profil fotoğrafı
Artypone1 yıl önce

Are you positioning the ai coder to shitty games or a real product: fix graph-knowledge memory issues to handle bigger files. No body pays for a shitty mcp manager. Everyone has lm studio, anything llm to do that.

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