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Creating a 3D model with fal via Blender MCP, then exporting the 3d model back into Windsurf for our vibe-coded three.js game. All done via Cascade!

56,319 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Windsurf
Windsurf1 год назад

Blender MCP server used: 3D model generated via @FAL

Фото профиля Rainmaker
Rainmaker2 лет назад

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Фото профиля phuong
phuong1 год назад

hello @windsurf_ai I’m getting this error and I can’t work on it. I tried switching to other models, but nothing seems to work.

Фото профиля Rob_801
Rob_8011 год назад

Just wait until someone figures out how to MCP Solidworks..

Фото профиля DrealR
DrealR1 год назад

Please do Unreal next

Фото профиля Manish Kumar
Manish Kumar1 год назад

This workflow is next-level! Seamlessly moving from Blender MCP to Windsurf using Cascade makes 3D game development smoother than ever. Excited to see the final result! 🚀🔥

Фото профиля Emily
Emily1 год назад

Nice. I hope you guys add the memory system very soon, and please push the update faster 🙏🙏🙏

Фото профиля Hercules.FUN
Hercules.FUN1 год назад

Alright @allyourlootnews @smittymcdaniels This next please 🙏😅

Фото профиля Vex Shadowstrider
Vex Shadowstrider1 год назад

Unlimited Plan Please!!!!

Фото профиля Steven
Steven1 год назад

Why does Cascade never throw errors when you guysbshow it off but when most other users use it, there are tons of errors?

Фото профиля Artypone
Artypone1 год назад

Are you positioning the ai coder to shitty games or a real product: fix graph-knowledge memory issues to handle bigger files. No body pays for a shitty mcp manager. Everyone has lm studio, anything llm to do that.

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