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Creating a 3D model with fal via Blender MCP, then exporting the 3d model back into Windsurf for our vibe-coded three.js game. All done via Cascade!

56,319 views • 1 year ago •via X (Twitter)

11 Comments

Windsurf's profile picture
Windsurf1 year ago

Blender MCP server used: 3D model generated via @FAL

Rainmaker's profile picture
Rainmaker2 years ago

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

phuong's profile picture
phuong1 year ago

hello @windsurf_ai I’m getting this error and I can’t work on it. I tried switching to other models, but nothing seems to work.

Rob_801's profile picture
Rob_8011 year ago

Just wait until someone figures out how to MCP Solidworks..

DrealR's profile picture
DrealR1 year ago

Please do Unreal next

Manish Kumar's profile picture
Manish Kumar1 year ago

This workflow is next-level! Seamlessly moving from Blender MCP to Windsurf using Cascade makes 3D game development smoother than ever. Excited to see the final result! 🚀🔥

Emily's profile picture
Emily1 year ago

Nice. I hope you guys add the memory system very soon, and please push the update faster 🙏🙏🙏

Hercules.FUN's profile picture
Hercules.FUN1 year ago

Alright @allyourlootnews @smittymcdaniels This next please 🙏😅

Vex Shadowstrider's profile picture
Vex Shadowstrider1 year ago

Unlimited Plan Please!!!!

Steven's profile picture
Steven1 year ago

Why does Cascade never throw errors when you guysbshow it off but when most other users use it, there are tons of errors?

Artypone's profile picture
Artypone1 year ago

Are you positioning the ai coder to shitty games or a real product: fix graph-knowledge memory issues to handle bigger files. No body pays for a shitty mcp manager. Everyone has lm studio, anything llm to do that.

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