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Creating a 3D model with fal via Blender MCP, then exporting the 3d model back into Windsurf for our vibe-coded three.js game. All done via Cascade!

56,319 次观看 • 1 年前 •via X (Twitter)

11 条评论

Windsurf 的头像
Windsurf1 年前

Blender MCP server used: 3D model generated via @FAL

Rainmaker 的头像
Rainmaker2 年前

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

phuong 的头像
phuong1 年前

hello @windsurf_ai I’m getting this error and I can’t work on it. I tried switching to other models, but nothing seems to work.

Rob_801 的头像
Rob_8011 年前

Just wait until someone figures out how to MCP Solidworks..

DrealR 的头像
DrealR1 年前

Please do Unreal next

Manish Kumar 的头像
Manish Kumar1 年前

This workflow is next-level! Seamlessly moving from Blender MCP to Windsurf using Cascade makes 3D game development smoother than ever. Excited to see the final result! 🚀🔥

Emily 的头像
Emily1 年前

Nice. I hope you guys add the memory system very soon, and please push the update faster 🙏🙏🙏

Hercules.FUN 的头像
Hercules.FUN1 年前

Alright @allyourlootnews @smittymcdaniels This next please 🙏😅

Vex Shadowstrider 的头像
Vex Shadowstrider1 年前

Unlimited Plan Please!!!!

Steven 的头像
Steven1 年前

Why does Cascade never throw errors when you guysbshow it off but when most other users use it, there are tons of errors?

Artypone 的头像
Artypone1 年前

Are you positioning the ai coder to shitty games or a real product: fix graph-knowledge memory issues to handle bigger files. No body pays for a shitty mcp manager. Everyone has lm studio, anything llm to do that.

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