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Creating a 3D model with fal via Blender MCP, then exporting the 3d model back into Windsurf for our vibe-coded three.js game. All done via Cascade!

56,319 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Windsurf
Windsurfvor 1 Jahr

Blender MCP server used: 3D model generated via @FAL

Profilbild von Rainmaker
Rainmakervor 2 Jahren

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Profilbild von phuong
phuongvor 1 Jahr

hello @windsurf_ai I’m getting this error and I can’t work on it. I tried switching to other models, but nothing seems to work.

Profilbild von Rob_801
Rob_801vor 1 Jahr

Just wait until someone figures out how to MCP Solidworks..

Profilbild von DrealR
DrealRvor 1 Jahr

Please do Unreal next

Profilbild von Manish Kumar
Manish Kumarvor 1 Jahr

This workflow is next-level! Seamlessly moving from Blender MCP to Windsurf using Cascade makes 3D game development smoother than ever. Excited to see the final result! 🚀🔥

Profilbild von Emily
Emilyvor 1 Jahr

Nice. I hope you guys add the memory system very soon, and please push the update faster 🙏🙏🙏

Profilbild von Hercules.FUN
Hercules.FUNvor 1 Jahr

Alright @allyourlootnews @smittymcdaniels This next please 🙏😅

Profilbild von Vex Shadowstrider
Vex Shadowstridervor 1 Jahr

Unlimited Plan Please!!!!

Profilbild von Steven
Stevenvor 1 Jahr

Why does Cascade never throw errors when you guysbshow it off but when most other users use it, there are tons of errors?

Profilbild von Artypone
Artyponevor 1 Jahr

Are you positioning the ai coder to shitty games or a real product: fix graph-knowledge memory issues to handle bigger files. No body pays for a shitty mcp manager. Everyone has lm studio, anything llm to do that.

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