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This knowledge will make or break Ken players, not an exaggeration Showing how to deal with 4F and 5F buttons, either by whiff punish or trade from common strings and the confirms available, also Hokuto Rev Blow punish based on that knowledge #cotw_ken #cotw

12,709 Aufrufe • vor 10 Monaten •via X (Twitter)

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.David Deutsch: “There is an inherent conflict in the human condition—both individually and in society—between the need to preserve existing knowledge and the need to create new knowledge. For most of human history, preserving existing knowledge trumped any kind of attempt to improve knowledge. Because attempts to improve knowledge risk error. Or rather, to be exact, it risks error that has never occurred before. There were plenty of errors that had occurred before. Plenty of kings got overthrown because they couldn’t solve the problem of how to fend off the enemy. But they were in familiar territory conceptually, and they were afraid of changing culture. This fear of changing culture was built into culture itself. And this conflict exists to this day. The most extreme example known to me in the West, anyway, is the conflict in education between preserving existing knowledge and creating new knowledge. Even today, education—education theory—is conceived as the theory of how to decant existing knowledge from the brains that already know it to the brains that do not yet know it. And that’s what Popper calls the ‘bucket theory of the mind’—that the mind is a bucket and knowledge is a fluid. What he stressed, and what I always also want to stress, is that not only is that a mischaracterization of knowledge and of the use of knowledge, but it is the wrong way around. As a practical matter, even right back two million years ago, the transmission of cultural knowledge was not something done by the transmitter; it was something done by the receiver.”

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Counterplay to Ingrid 👇 Covering counterplay to her corner > TC > OD Beam pressure, as well as weaknesses in her normal attacks 0:00- Corner > TC > OD Beam pressure After blocking OD Beam, Ingrid is +4 and within throw range, making this a very strong pressure sequence However, it can be interrupted with invincible reversals or parry If you land two perfect parries, you gain enough advantage to punish with options such as a back throw 0:24- Enhanced OD Beam is different, however Even after three perfect parries, you're still at a disadvantage You can interrupt with a DP or other invincible reversal, but be careful not to get baited by a back teleport 0:35- About Ingrid's normal attacks Overall, her normals tend to have relatively short range and are not especially strong in terms of hitbox priority generally matches up poorly against many characters' st.LP and often loses outright It is also vulnerable to preemptive buttons and can be beaten even when used as a whiff punish attempt 0:50- st.LP tends to lose to many characters' in hitbox interactions 0:56- cr.HP, and st.HP are all vulnerable to preemptive attacks, even from short-range buttons such as st.LP In addition, the whiff recovery of and cr.HP is large enough that even short-range buttons like st.LP can often whiff punish them The tip range of performs relatively well against preemptive st.LP, but if it whiffs, it can still be whiff punished by short-range buttons such as st.LP as well

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