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This "Look at" feature ended up being more complex than I initially anticipated, but I'm happy with it. This is one material rotating the head and eyes.

19,191 次观看 • 1 年前 •via X (Twitter)

11 条评论

poiyomi 的头像
poiyomi1 年前

I need to clean up the UI and add a few more options, then it'll be done. I'll make an announcement when it's out. I'm sure it won't be the most popular feature ever, but it's fun to play with and I know I'll use it.

Solar Heavy 的头像
Solar Heavy1 年前

that's interesting, but what do you think of this?

poiyomi 的头像
poiyomi1 年前

lol, quality post

Mawntee 的头像
Mawntee1 年前

This is so damn clean. I'm assuming it's just a fuckton of different vertex offset type things with some limits set, orr???

poiyomi 的头像
poiyomi1 年前

you can just use the exact positions of the bones since all the data is in object space. I'll def need to put out a basic tutorial but it's honestly not too bad to setup.

Nagia | Fennec Vtuber 的头像
Nagia | Fennec Vtuber1 年前

This looks super useful for building an npc without needing to code in udon just for this feature!

An 的头像
An1 年前

Wait. Now you can rotate mesh with MATERIAL?!!

Alexx⁷ 的头像
Alexx⁷1 年前

the best use of vertex animation hands down. can already see so many uses for this both in vrc and beatsaber 🥳

Zorro Nebula 的头像
Zorro Nebula1 年前

A festure I never knew I needed, now I want it lol

🐉 Drigo 的头像
🐉 Drigo1 年前

THIS is a shader effect?

poiyomi 的头像
poiyomi1 年前

It sure is

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