正在加载视频...
视频加载失败
This "Look at" feature ended up being more complex than I initially anticipated, but I'm happy with it. This is one material rotating the head and eyes.
11 条评论

I need to clean up the UI and add a few more options, then it'll be done. I'll make an announcement when it's out. I'm sure it won't be the most popular feature ever, but it's fun to play with and I know I'll use it.

that's interesting, but what do you think of this?

lol, quality post

This is so damn clean. I'm assuming it's just a fuckton of different vertex offset type things with some limits set, orr???

you can just use the exact positions of the bones since all the data is in object space. I'll def need to put out a basic tutorial but it's honestly not too bad to setup.

This looks super useful for building an npc without needing to code in udon just for this feature!

Wait. Now you can rotate mesh with MATERIAL?!!

the best use of vertex animation hands down. can already see so many uses for this both in vrc and beatsaber 🥳

A festure I never knew I needed, now I want it lol

THIS is a shader effect?

It sure is
