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This "Look at" feature ended up being more complex than I initially anticipated, but I'm happy with it. This is one material rotating the head and eyes.

19,244 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von poiyomi
poiyomivor 1 Jahr

I need to clean up the UI and add a few more options, then it'll be done. I'll make an announcement when it's out. I'm sure it won't be the most popular feature ever, but it's fun to play with and I know I'll use it.

Profilbild von Solar Heavy
Solar Heavyvor 1 Jahr

that's interesting, but what do you think of this?

Profilbild von poiyomi
poiyomivor 1 Jahr

lol, quality post

Profilbild von Mawntee
Mawnteevor 1 Jahr

This is so damn clean. I'm assuming it's just a fuckton of different vertex offset type things with some limits set, orr???

Profilbild von poiyomi
poiyomivor 1 Jahr

you can just use the exact positions of the bones since all the data is in object space. I'll def need to put out a basic tutorial but it's honestly not too bad to setup.

Profilbild von Nagia | Fennec Vtuber
Nagia | Fennec Vtubervor 1 Jahr

This looks super useful for building an npc without needing to code in udon just for this feature!

Profilbild von An
Anvor 1 Jahr

Wait. Now you can rotate mesh with MATERIAL?!!

Profilbild von Alexx⁷
Alexx⁷vor 1 Jahr

the best use of vertex animation hands down. can already see so many uses for this both in vrc and beatsaber 🥳

Profilbild von Zorro Nebula
Zorro Nebulavor 1 Jahr

A festure I never knew I needed, now I want it lol

Profilbild von 🐉 Drigo
🐉 Drigovor 1 Jahr

THIS is a shader effect?

Profilbild von poiyomi
poiyomivor 1 Jahr

It sure is

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