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This "Look at" feature ended up being more complex than I initially anticipated, but I'm happy with it. This is one material rotating the head and eyes.

19,244 views • 1 year ago •via X (Twitter)

11 Comments

poiyomi's profile picture
poiyomi1 year ago

I need to clean up the UI and add a few more options, then it'll be done. I'll make an announcement when it's out. I'm sure it won't be the most popular feature ever, but it's fun to play with and I know I'll use it.

Solar Heavy's profile picture
Solar Heavy1 year ago

that's interesting, but what do you think of this?

poiyomi's profile picture
poiyomi1 year ago

lol, quality post

Mawntee's profile picture
Mawntee1 year ago

This is so damn clean. I'm assuming it's just a fuckton of different vertex offset type things with some limits set, orr???

poiyomi's profile picture
poiyomi1 year ago

you can just use the exact positions of the bones since all the data is in object space. I'll def need to put out a basic tutorial but it's honestly not too bad to setup.

Nagia | Fennec Vtuber's profile picture
Nagia | Fennec Vtuber1 year ago

This looks super useful for building an npc without needing to code in udon just for this feature!

An's profile picture
An1 year ago

Wait. Now you can rotate mesh with MATERIAL?!!

Alexx⁷'s profile picture
Alexx⁷1 year ago

the best use of vertex animation hands down. can already see so many uses for this both in vrc and beatsaber 🥳

Zorro Nebula's profile picture
Zorro Nebula1 year ago

A festure I never knew I needed, now I want it lol

🐉 Drigo's profile picture
🐉 Drigo1 year ago

THIS is a shader effect?

poiyomi's profile picture
poiyomi1 year ago

It sure is

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