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This "Look at" feature ended up being more complex than I initially anticipated, but I'm happy with it. This is one material rotating the head and eyes.

19,244 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля poiyomi
poiyomi1 год назад

I need to clean up the UI and add a few more options, then it'll be done. I'll make an announcement when it's out. I'm sure it won't be the most popular feature ever, but it's fun to play with and I know I'll use it.

Фото профиля Solar Heavy
Solar Heavy1 год назад

that's interesting, but what do you think of this?

Фото профиля poiyomi
poiyomi1 год назад

lol, quality post

Фото профиля Mawntee
Mawntee1 год назад

This is so damn clean. I'm assuming it's just a fuckton of different vertex offset type things with some limits set, orr???

Фото профиля poiyomi
poiyomi1 год назад

you can just use the exact positions of the bones since all the data is in object space. I'll def need to put out a basic tutorial but it's honestly not too bad to setup.

Фото профиля Nagia | Fennec Vtuber
Nagia | Fennec Vtuber1 год назад

This looks super useful for building an npc without needing to code in udon just for this feature!

Фото профиля An
An1 год назад

Wait. Now you can rotate mesh with MATERIAL?!!

Фото профиля Alexx⁷
Alexx⁷1 год назад

the best use of vertex animation hands down. can already see so many uses for this both in vrc and beatsaber 🥳

Фото профиля Zorro Nebula
Zorro Nebula1 год назад

A festure I never knew I needed, now I want it lol

Фото профиля 🐉 Drigo
🐉 Drigo1 год назад

THIS is a shader effect?

Фото профиля poiyomi
poiyomi1 год назад

It sure is

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