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This "Look at" feature ended up being more complex than I initially anticipated, but I'm happy with it. This is one material rotating the head and eyes.

19,244 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

poiyomi profil fotoğrafı
poiyomi1 yıl önce

I need to clean up the UI and add a few more options, then it'll be done. I'll make an announcement when it's out. I'm sure it won't be the most popular feature ever, but it's fun to play with and I know I'll use it.

Solar Heavy profil fotoğrafı
Solar Heavy1 yıl önce

that's interesting, but what do you think of this?

poiyomi profil fotoğrafı
poiyomi1 yıl önce

lol, quality post

Mawntee profil fotoğrafı
Mawntee1 yıl önce

This is so damn clean. I'm assuming it's just a fuckton of different vertex offset type things with some limits set, orr???

poiyomi profil fotoğrafı
poiyomi1 yıl önce

you can just use the exact positions of the bones since all the data is in object space. I'll def need to put out a basic tutorial but it's honestly not too bad to setup.

Nagia | Fennec Vtuber profil fotoğrafı
Nagia | Fennec Vtuber1 yıl önce

This looks super useful for building an npc without needing to code in udon just for this feature!

An profil fotoğrafı
An1 yıl önce

Wait. Now you can rotate mesh with MATERIAL?!!

Alexx⁷ profil fotoğrafı
Alexx⁷1 yıl önce

the best use of vertex animation hands down. can already see so many uses for this both in vrc and beatsaber 🥳

Zorro Nebula profil fotoğrafı
Zorro Nebula1 yıl önce

A festure I never knew I needed, now I want it lol

🐉 Drigo profil fotoğrafı
🐉 Drigo1 yıl önce

THIS is a shader effect?

poiyomi profil fotoğrafı
poiyomi1 yıl önce

It sure is

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