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This masterpiece piece traveling with us for four decades 😍😍😍 Same tune for Four different situations, Four diff arrangements & orchestrations Four different singers Four different movies 1.Thumbi vaa - Olangal (1982) 2.Sangathil Padatha - Auto Raja (1982) 3.Monday Tho Utkar - Aur Ek Prem Kahani (1996) 4.Gumm Summ...

22,161 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля pachaiyammal
pachaiyammal1 год назад

this is the telugu version

Фото профиля DJR
DJR1 год назад

wow this is new to me 😍😍🙏🏻

Фото профиля Superior Titanium Products, Inc.
Superior Titanium Products, Inc.3 лет назад

"I was given one of your VIPER money clip last weekend… I am amazed! My friend had 100 bills folded- threw it at me and I was instantly SOLD. He’s ordering another one…I kept his….minus the money! I’ve owned “many” over the years….this one ROCKS!" - Jeff C.

Фото профиля Throttle
Throttle1 год назад

6th version

Фото профиля DJR
DJR1 год назад

really 😍😍 this is nice like a pathos version 😍😍

Фото профиля Throttle
Throttle1 год назад

7th version

Фото профиля DJR
DJR1 год назад

semma semma this one i knew 😍😍

Фото профиля Partha Krishnaswamy
Partha Krishnaswamy1 год назад

There could have been one more version had Bhagyaraj accepted this tune for Thooral Ninnu Pochu. When Bhagyaraj said enna saami namaku ellam intha mathiri tune kuduka maatraru...Pandiarajan responded by saying mudhala namaku thaan kodatharu, neenga venamnu sollitinga 🙂.

Фото профиля DJR
DJR1 год назад

can guess that, Thooral Ninnu Pochu also in same year 1982 👍🏻👍🏻😊😊

Фото профиля Thundering typhoon
Thundering typhoon1 год назад

You maybe surprised.

Фото профиля DJR
DJR1 год назад

😍😍😍

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Fibonacci numbers are the sequence where each one is the sum of the two before it: 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233… Every so often one of them is prime these are called Fibonacci primes, and only 21 are known. Here's the new discovery, take any Fibonacci prime (past the first few small ones) and reduce it to modulo 144. You'd expect the leftover remainder could be almost anything , 144 different possibilities. It never is. It only ever lands on one of just four numbers: 1, 5, 13, or 89. Mod 144... This just means finding the remainder after dividing by 144. Here's the three-step process, using the actual Fibonacci prime 1597 as an example. 1. Divide the number by 144. 1597÷144=11.09. 2. Keep only the whole number part, then multiply back by 144. 11×144=1584 3. Subtract to find what's left over. 1597 - 1584 = 13 So 1597 "reduced mod 144" is 13 one of exactly the four allowed numbers. Try it with any of the other 20 known Fibonacci primes and you'll always land on 1, 5, 13, or 89. Never anything else. That's a 97% reduction. Out of 144 possible remainders, 140 of them are simply forbidden to Fibonacci primes. We proved this happens every single time, for every Fibonacci prime known, with zero exceptions. It gets stranger. Those four allowed remainders 1, 5, 13, 89 are themselves smaller numbers from the same Fibonacci sequence. Every Fibonacci prime, when you shrink it down this way, lands back on another Fibonacci prime. The sequence points back at itself. And the positions that produce those four numbers the 1st, 5th, 7th, and 11th spots in the sequence turn out to be exactly the same four numbers that mark critical boundaries in a completely separate math system,(PLCT) one based on multiplying the numbers 2 and 3 instead of adding golden-ratio powers. Two totally different number systems, built from different operations, share the same four "checkpoint" numbers. The animation traces 233 different ways to build the number 144 purely out of powers of the golden ratio (phi ≈ 1.618, the number where a whole equals its bigger part divided by its smaller part). 233 is itself a Fibonacci number the sequence even shows up in how many ways you can build it. Every flash you see is one valid combination, spiraling and glowing as it cycles through all of them. The Golden Lattice ϕ-Power Representations, the General Count Law, and the Fibonacci Prime Mod-144 Signature Theorem

CTFTHEORY

12,946 просмотров • 1 месяц назад

Self Attention by hand ✍️ ~ 9 steps walkthrough below Self-attention is what enables LLMs to understand context. How does it work? So I drew and calculated one entirely by hand. Goal: turn four 6D features into four 3D attention weighted features, filling in every cell yourself. = 1. Given = Four feature vectors, six dimensions each, one per position. = 2. Query, key, value = Let us multiply the features by WQ, WK and WV. Queries, keys and values all come out of the same four features, and that is what the word "self" is doing in self-attention. = 3. Prepare for MatMul = We copy the queries across the top and the transposed keys down the side. Lining the two up is half the work. = 4. MatMul = Let us multiply K transpose by Q. Every cell is the dot product of one key with one query, which we use as a matching score. That works because the dot product is the numerator of cosine similarity: it is how alike two vectors are, before anyone divides by their lengths. = 5. Scale = We divide by the square root of dk, the dimension of a key vector, here 3. Without it the scores grow with the dimension and a 64-wide head would swamp the softmax. To keep the page doable in pen, the drawing approximates dividing by root 3 with halving. = 6. e to the power = Let us raise e to the power of each score. This is the first half of softmax, and the drawing uses 3 in place of e, which is close enough to do in your head. = 7. Sum = We add up each column: 16, 6, 7 and 12. = 8. Normalize = Let us divide every cell by its column sum. That gives the attention weight matrix in yellow, and each of its four columns is now a probability distribution over the four positions. The decimals are nudged as they are rounded, so every column still sums to exactly 1. = 9. MatMul = We multiply the value vectors by those weights. Each output is a blend of all four values, mixed in the proportion the attention matrix just decided, and it goes to the position-wise feed forward network in the next layer: the FFN box at the bottom of the page. The outputs: Attention weights (A), by column = [.2, .6, 0, .2], [.2, .4, .2, .2], [.4, .2, 0, .4], [.1, .7, .1, .1] Attention weighted features (Z) = [8, 2, 6], [8, 4, 4], [16, 4, 2], [4, 2, 7] The takeaway: attention is a weighted average, and everything before step 9 exists to decide the weights. Compare every position with every other, turn the scores into one distribution per position, then blend. 💾 Save this post!

Tom Yeh

27,211 просмотров • 1 месяц назад

Generative Adversarial Network (GAN) by hand ✍️ ~ 9 steps walkthrough below The Gen in GenAI came from this landmark paper by Ian Goodfellow et al., 12 years ago. The paper showed that a neural network can not only classify but also turn upside down to generate realistic looking images. The secret? We pit two of them against each other: a Generator turns noise into fake data, and a Discriminator learns to tell fake from real, pushing the Generator to keep doing better. One runs upside down, the other right way up. I drew and calculated one entirely by hand. Goal: generate realistic 4D data out of 2D noise, filling in every cell yourself. = 1. Given = Four noise vectors in 2D, and four real data vectors in 4D. = 2. Generator, first layer = Let us multiply the noise by weights and biases to get new features. = 3. ReLU = We apply the activation, and -1 and -2 are crossed out and set to 0. = 4. Generator, second layer = Let us multiply again. ReLU applies here too, but every value is already positive, so nothing changes. What comes out is the fake data F, made by a two-layer generator out of nothing but noise. = 5. Discriminator, first layer = We feed it both, the four fakes and the four real vectors, through the same weights. It never learns which is which from the layout, only from the numbers. = 6. Discriminator, second layer = Let us reduce each data vector to a single feature Z. Eight vectors in, eight numbers out. = 7. Sigmoid = We turn each Z into a probability Y. A 1 means the discriminator is certain the data is real, a 0 means certain it is fake. = 8. Training the Discriminator = Let us take the gradients as Y minus YD, where YD is what the discriminator should have said: 0 for the four fakes, 1 for the four real. Why so simple? Because pairing sigmoid with binary cross entropy loss makes the math collapse to exactly this subtraction. Its loss uses both halves of the page. = 9. Training the Generator = We do it again, as Y minus YG, and YG is [1, 1, 1, 1]: the generator wants the discriminator to call every fake real. Same predictions, different target, opposite goal. Its loss uses only the fakes. The outputs: Fake data F = [1, 2, 3, 1], [1, 1, 2, 1], [2, 2, 4, 2], [1, 0, 1, 1] Predictions on fakes = [.7, .5, .9, .3] Predictions on real = [.7, .9, .9, 1] Discriminator gradients = [.7, .5, .9, .3] and [-.3, -.1, -.1, 0] Generator gradients = [-.3, -.5, -.1, -.7] The takeaway: the adversarial part is one subtraction done twice. The same eight predictions, scored against two opposite targets, send one set of gradients back through the blue weights and another back through the green ones. 💾 Save this post!

Tom Yeh

16,752 просмотров • 1 месяц назад

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Emotion & Music

698,969 просмотров • 8 дней назад

sonnet 5 vs sonnet 4.6 vs opus 4.8 vs glm 5.2 – frontend tasks dropped sonnet 5 into a quick test today. same three prompts to all four models, single-shot html/canvas, no edits: • objects falling on a trampoline • rockets playing tennis • a slingshot breaking bottles ranked by speed (total across the 3 tasks): 1. opus 4.8 – 15m 09s 2. sonnet 5 – 16m 05s 3. glm 5.2 – 27m 18s 4. sonnet 4.6 – 35m 06s ranked by code shortness (total loc): 1. sonnet 5 – 1794 2. opus 4.8 – 2063 3. sonnet 4.6 – 2182 4. glm 5.2 – 3285 sonnet 5 came out on top here – leanest code overall and a near-tie for fastest it was also the most creative. in every task it added something none of the others did: – kept the trampoline vibrating after the objects landed – drew a +1 next to the rocket that scored the point – turned the slingshot to face the next bottle before each shot opus 4.8 evaluated the code sonnet 5 produced. four things stood out: • the sphere is a fake, and that's the smart move. the cube and star are real 3d meshes with proper culling and shading, but the ball is just a flat shaded circle. a lit sphere looks identical from every angle, so building it in 3d would burn compute for zero visible payoff. knowing where not to bother is its own kind of skill • weight actually means something on the trampoline. the star is heavy, so it barely bounces and dents the mat hard. the ball is light, so it's lively and leaves a shallow dip. the three objects aren't just different shapes – they have different temperaments, and the physics is what gives them that • the slingshot is framed like a shot, not just drawn. the handle is anchored below the bottom of the screen and runs off-frame, so it reads as something you're holding rather than a sprite parked in the scene. that's a staging instinct, not a rendering one • the paddle ai forward-simulates the ball to predict where it'll land, then adds a deliberate error bias (roughly 1 in 5 shots is a real miss). that's why scoring looks natural instead of robotic – plus four distinct fault types with a catch-all so a rally never hangs without a result bottom line: sonnet 5 does more with less. fastest tier, leanest code, and the only one that added small touches nobody asked for follow thehype. for 24/7 ai news, analysis and breakdowns

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Shelpid.WI3M

39,616 просмотров • 21 дней назад

qwen 3.8 max vs deepseek v4 flash 0731 vs kimi k3 vs gpt 5.6 sol – on rubik's cube and chess four frontier models built a rubik's cube stand and solved it, then built a chess board and played claude opus 5 on it the setup: Nous Research's hermes agent cli on OpenRouter tasks: 1. cube – build a 3d rubik's cube with a cli and a Three.js viewer, then solve an identical scrambled position on your own stand 2. chess – build a 3d chess stand, then play white against claude opus 5 as black, live, one move at a time. no engine, no solver, no opening book on either side. stockfish depth 14 grades every chess ply afterwards; neither player sees the score models: DeepSeek v4 flash 0731, OpenAI gpt-5.6 sol, Kimi.ai kimi k3, Qwen qwen 3.8 max gpt-5.6 sol and deepseek v4 flash solved their cubes – sol in 24 moves and seventeen seconds, deepseek in 32. qwen and kimi never got there, giving up at 96 and 207 moves then all four built chess stands and played white against claude opus 5 on them, and all four resigned: deepseek on move 13, sol on 19, kimi on 21, qwen holding out longest at 29 - build time, both stands #1 gpt-5.6 sol – 16m 43s #2 deepseek v4 flash – 97m 39s #3 kimi k3 – 166m 09s #4 qwen 3.8 max – 215m 08s - build attempts before a working stand #1 gpt-5.6 sol – 3 #2 qwen 3.8 max – 4 #3 kimi k3 – 4 #4 deepseek v4 flash – 5 - total tokens #1 gpt-5.6 sol – 6,713,754 #2 qwen 3.8 max – 17,272,507 #3 kimi k3 – 22,427,504 #4 deepseek v4 flash – 27,417,442 - total price #1 deepseek v4 flash – $0.557 #2 gpt-5.6 sol – $6.319 #3 qwen 3.8 max – $10.270 #4 kimi k3 – $16.667 observations: • deepseek v4 flash is the cheapest model here by a margin nobody else is near, and it got there while being the least efficient of the four. it burned 27.4m tokens – more than anyone, 5m more than kimi – and still finished both benchmarks for $0.557. that is $0.02 per million tokens against kimi's $0.74. it also needed the most passes to produce working stands, five, and that did not matter: all five deepseek passes together cost a thirtieth of kimi's two • so what deepseek cannot do is get it right the first time. what it can do is get it right the fifth time, for half a dollar. that is a different thing to be buying – not a good first draft, but the option to keep asking • gpt-5.6 sol is the opposite profile and the strongest of the four on pure efficiency. 16m 43s to build both stands, 6.7m tokens, three passes – under 40% of the next lowest token count and a quarter of deepseek's, on an eighth of qwen's clock. it also solved the cube fastest of anyone, 24 moves in seventeen seconds. sol is what you reach for when you want the answer now and can absorb $0.94 per million • sol's weakness is in what it does not check. its chess viewer deleted the capturing piece instead of the captured one, so pieces disappeared off the board mid-game – a defect the fifty-cent deepseek stand did not have. fast and terse turns out to be the same dial as fast and unverified • qwen 3.8 max is not the cheap open-weights option it gets treated as. $10.270 across the two benchmarks, second most expensive of the four, 18x deepseek, and by a distance the slowest – 215 minutes of build time, nearly thirteen times sol's. what the money buys is judgment: it played eighteen moves without a single error worth a hundredth of a pawn, then made exactly one bad move in the whole game, and averaged 44.6 centipawns lost across the longest game any of the four managed. it also could not solve a rubik's cube in 96 tries • kimi k3 is the one line with no reading that flatters it. most expensive at $16.667, last on the cube at 207 moves, last at chess at 478 centipawns lost per move. it is also the model that verified hardest – on the cube it wrote its own integrity check instead of trusting its output. that makes the result worse rather than better: the checking was real, and the reasoning underneath it still was not follow thehype. for 24/7 ai news, analysis and breakdowns

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84,595 просмотров • 23 дней назад

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Santiago

22,104 просмотров • 1 год назад

When it comes to the Lindsay Clancy trial, multiple things are true. 1. Doctors don’t take seriously enough the danger of SSRIs. Clancy was prescribed 13 different medications - taken sporadically - by six different doctors and nurses in a period of four months. Most of these medications came with the potential side effects of worsening depression, anxiety, and suicidal thoughts. Many of the medications had interactions with each other. 2. The drugs and her possible psychosis do not automatically absolve her from guilt. She carefully planned her children’s murders and she carried them out methodically. The strength and resolve required to strangle toddlers and an infant one by one may demonstrate a willful, knowing plan to kill. We cannot know for sure whether these medications are the primary or even secondary cause of her actions. 3. Most people who commit violent crimes likely suffer from some level of mental sickness. That doesn’t negate the need for justice. 4. We should take more seriously the effects of postpartum psychosis and/or depression. There was no reason for Lindsay ever to be left alone with her children. This likely could have been prevented. 5. Millions of women suffer from mental breakdowns postpartum and do not murder their children with exercise bands. What precedent does it set if she’s deemed legally irresponsible and is able to be released from psychiatric care for just a few years - after committing triple homicide? 6. Most important: the primary victims are the CHILDREN. They deserve most of our compassion. Their pain should be our primary focus. My full analysis:

Allie Beth Stuckey

106,839 просмотров • 22 дней назад

U-Net by hand ✍️ ~ 17 steps walkthrough below I consider U-Net as a key milestone in deep learning, the first image-to-image model that really worked! It came out of medical imaging, an unusual place, not from NeurIPS or CVPR or ACL. Now it is the backbone of diffusion models, which you see in almost all modern image generation models. I drew the network as a C so the matrix multiplication flows naturally down. Tilt your head to the right and it is a U again. 🤣 Goal: push a 3 x 16 image down to a 2 x 4 bottleneck and back out again, filling in every cell yourself. = 1. Given = An image of three channels, R, G and B, sixteen pixels wide, and every kernel the network will use. = 2. Convolution 1 = Let us slide the first kernel over the image. Each output is one multiply-and-add over a 2 x 3 window, and the result is the green feature map. = 3. Find the maxima = We circle the largest value in each 1 x 2 window. Circling first is worth the extra step: it is the pooling decision, made before anything is written down. = 4. Max pool 1 = Let us copy those maxima down. Sixteen columns become eight, and half the detail is gone for good. = 5. Convolution 2 = We convolve again with the second kernel, deeper into the contracting path. The feature map is blue now. = 6. Find the maxima again = Same move as step 3, on the blue map. = 7. Max pool 2 = Eight columns become four. = 8. The bottleneck = Let us convolve once more. This is the bottom of the U, a 2 x 4 block that is everything the network kept. = 9. Spread it out = We start back up. The transposed convolution writes each bottleneck value into a wider grid, leaving gaps between them. = 10. Transposed convolution 1 = Let us fill those gaps by convolving over the spread-out grid. Four columns become eight. = 11. The first skip = We copy the encoder's matching row straight across. This is the skip connection, and it is the whole reason a U-Net can recover detail that pooling threw away. = 12. Convolution with the skip = Let us convolve the upsampled features together with the copied ones. = 13. Spread it out again = Same as step 9, one level up. = 14. Transposed convolution 2 = Eight columns become sixteen, back to the width we started at. = 15. The second skip = The encoder's first feature map comes across, the one made before any pooling happened. = 16. Convolution and ReLU = We convolve, then cross out every negative and set it to zero. = 17. Output convolution = Let us apply the last kernel. Out comes R', G' and B', an image the same size as the one we started with. The outputs: R' = [3, 0, 7, 0, 7, 0, 17, 0, 3, 0, 9, 0, 2, 0, 6, 0] G' = [1, 20, 1, 10, 1, 12, 1, 19, 2, 5, 1, 11, 1, 3, 1, 7] B' = [4, 20, 8, 10, 8, 12, 18, 19, 5, 5, 10, 11, 3, 3, 7, 7] Congrats! You just calculated a U-Net by hand. 💾 Save this post!

Tom Yeh

17,510 просмотров • 1 месяц назад