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This might be the most complex prototype I’ve ever built in #figma. It uses every prototyping technique possible; basic frame to frame transitions, interactive components, and variables. May not look like much, but there’s *a lot* going on under the hood.

56,908 次观看 • 2 年前 •via X (Twitter)

10 条评论

Baytaş 的头像
Baytaş2 年前

What posessed you to build this in Figma rather than an app that’s designed to build this kind of thing?

Anthony 的头像
Anthony2 年前

I like to put Figma to the test and show my team what it’s capable of. Or maybe I’m just a masochist. Hahaha

Dennys Hess 的头像
Dennys Hess2 年前

Intense. Hope you don’t have to change it 😂

Anthony 的头像
Anthony2 年前

Hahaha

Miggi from Figgi 的头像
Miggi from Figgi2 年前

👏🏽👏🏽👏🏽 looking amazing

Anthony 的头像
Anthony2 年前

Thank you Figmaster! That’s high praise. Haha

Ricardo Medina 的头像
Ricardo Medina2 年前

idk how you did it but my Figma gets super sluggish after getting a few complex things tied together

Anthony 的头像
Anthony2 年前

There’s honestly not that many main frames, maybe 10-12… a lot of it is controlled by interactive components.

Ee Venn Soh 的头像
Ee Venn Soh2 年前

Slick! Definitely a ton of effort behind this!

Axel Eerbeek 的头像
Axel Eerbeek2 年前

Nice dude!

相关视频

Prototyping used to scare me. So I tried to escape it. I remember when I first started designing in Figma, prototyping felt like a mountain I didn’t want to climb. It was that one thing most designers quietly avoided some even said it’s not necessary 😄. I searched for shortcuts. Tried ProtoPie. Looked into Principle. Hoped one of them would save me the trouble. But they all felt disconnected. Too complex. Or just not Figma. So I made a decision: If I’m designing in Figma, I’m prototyping in Figma too. That meant doing everything, product planning, ideation, low-fi, high-fi, and interaction flows all in one tool. No more bouncing around. No more excuses. The first nut to crack? A loading effect. It took me 4 days to figure out. I searched everywhere, YouTube had nothing at the time. But I cracked it just one morning I saw myself trying it out in my dream. Woke up immediately and it was 4am, tried it and it worked. And that changed everything. Prototyping became the one language I could use to explain my designs… without explaining. Today, every prototype I create lives and breathes in Figma. Most of them can either be creative exploration or me trying to fix a broken user experience. No exports. No guesswork. Just clean, clickable experiences. It wasn’t easy. But I’m glad I stopped running from it. Because I would’ve missed out on one skill that: ✅ Earned my first £95K within 7 months while in UK. ✅ Got Uber to reach out to speak about interactive design. ✅ Worked with so many client even from Pakistan. ✅ Watched by more than 1 million people in the first 6 months I started sharing interactive designs. ✅ Prototyping landed me a 9-month contract just 3 days after getting laid off last year. ✅ Funny how the skill I once ran from helped me grow from 500 to 50,000 followers in 7 months. Prototyping gave my work a voice. #prototyping #figmaexperience #productdesign

designwithkingsley

13,869 次观看 • 1 年前