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This new cross-platform mixed reality template from Unity is absolutely addicting and there is so much to learn from it that I made a dedicated walkthrough for it!🚶‍♂️ Stay tuned!

38,237 次观看 • 2 年前 •via X (Twitter)

10 条评论

Robi ᯅ 的头像
Robi ᯅ2 年前

A setup guide will be up soon: Until then for everyone interested:

Luigi Cody Nicastro 的头像
Luigi Cody Nicastro2 年前

Does it rely on OVR or interaction toolkit?

Robi ᯅ 的头像
Robi ᯅ2 年前

@luigicnicastro Interaction Toolkit!

Gikis 的头像
Gikis2 年前

Is there a chance of using Meta Q3 with Unity on MacOs?

Robi ᯅ 的头像
Robi ᯅ2 年前

Absolutely, check out my video on how to setup the developer environment here:

Ted Thomas 🐀 的头像
Ted Thomas 🐀2 年前

where did you get the template from?

Robi ᯅ 的头像
Robi ᯅ2 年前

Either from Unity Hub or from the UPM! Make sure to update to Unity 2022.3.11 or later first! On Saturday you can check out an early in-depth setup here on my channel: Here is the Blog post from Unity:

DaWicked.Crypto ❤️ ₿itcoins 🟠the future is orange 的头像
DaWicked.Crypto ❤️ ₿itcoins 🟠the future is orange2 年前

this is so cool

Kimberly Smith 的头像
Kimberly Smith2 年前

What if a person can't use their hands? Could this not be done entirely with eye tracking?

Robi ᯅ 的头像
Robi ᯅ2 年前

It's definitely possible, Unity gives us gaze asssistance, which for headsets without eye tracking is just a raycast from the center eye. They already have samples oit there how to select UIs with it etc.!

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