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This simple but powerful modeling technique, which you might call the "double subdiv method" is great for quickly creating base meshes. It allows you to be creative, and automatically gives you quad topology. #blender #b3d #blender3d
57,968 görüntüleme • 1 yıl önce •via X (Twitter)
10 Yorum

Aidan Rhoden1 yıl önce
Wow, impressive! Thanks for sharing your knowledge; I'll definitely be trying this.

rememberingcoldplay1 yıl önce
what's the trade off?

+Hangry Animals®1 yıl önce
Soooo goooood.

ENERGYtoEXPLORE1 yıl önce
@fullperm Super cool! Bookmarked. Thanks 👍⭐️

Konkioo1 yıl önce
Mindblown 🤯

Stan`1 yıl önce
Do you have a link for those materials and the sculpt brushes ?

Jan van den Hemel1 yıl önce
Those are just from my video courses. (the alpha brushes from the sculpting course, the materials from the materials course). My link is in my profile.

Lance H.1 yıl önce
Why do this method over just having a level 2 catmull-clark subdiv surface modifier? Is it because this double method yields a less smooth result, and you like the more rigid nature of the mesh?

@GuntherTheSpelunker🔞1 yıl önce
Thanks for this. Have a follow.

pokedstudio ∞1 yıl önce
didn’t know that
