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This simple but powerful modeling technique, which you might call the "double subdiv method" is great for quickly creating base meshes. It allows you to be creative, and automatically gives you quad topology. #blender #b3d #blender3d
57,968 views • 1 year ago •via X (Twitter)
10 Comments

Aidan Rhoden1 year ago
Wow, impressive! Thanks for sharing your knowledge; I'll definitely be trying this.

rememberingcoldplay1 year ago
what's the trade off?

+Hangry Animals®1 year ago
Soooo goooood.

ENERGYtoEXPLORE1 year ago
@fullperm Super cool! Bookmarked. Thanks 👍⭐️

Konkioo1 year ago
Mindblown 🤯

Stan`1 year ago
Do you have a link for those materials and the sculpt brushes ?

Jan van den Hemel1 year ago
Those are just from my video courses. (the alpha brushes from the sculpting course, the materials from the materials course). My link is in my profile.

Lance H.1 year ago
Why do this method over just having a level 2 catmull-clark subdiv surface modifier? Is it because this double method yields a less smooth result, and you like the more rigid nature of the mesh?

@GuntherTheSpelunker🔞1 year ago
Thanks for this. Have a follow.

pokedstudio ∞1 year ago
didn’t know that
