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This simple but powerful modeling technique, which you might call the "double subdiv method" is great for quickly creating base meshes. It allows you to be creative, and automatically gives you quad topology. #blender #b3d #blender3d

57,968 次观看 • 1 年前 •via X (Twitter)

10 条评论

Aidan Rhoden 的头像
Aidan Rhoden1 年前

Wow, impressive! Thanks for sharing your knowledge; I'll definitely be trying this.

rememberingcoldplay 的头像
rememberingcoldplay1 年前

what's the trade off?

+Hangry Animals® 的头像
+Hangry Animals®1 年前

Soooo goooood.

ENERGYtoEXPLORE 的头像
ENERGYtoEXPLORE1 年前

@fullperm Super cool! Bookmarked. Thanks 👍⭐️

Konkioo 的头像
Konkioo1 年前

Mindblown 🤯

Stan` 的头像
Stan`1 年前

Do you have a link for those materials and the sculpt brushes ?

Jan van den Hemel 的头像
Jan van den Hemel1 年前

Those are just from my video courses. (the alpha brushes from the sculpting course, the materials from the materials course). My link is in my profile.

Lance H. 的头像
Lance H.1 年前

Why do this method over just having a level 2 catmull-clark subdiv surface modifier? Is it because this double method yields a less smooth result, and you like the more rigid nature of the mesh?

@GuntherTheSpelunker🔞 的头像
@GuntherTheSpelunker🔞1 年前

Thanks for this. Have a follow.

pokedstudio ∞ 的头像
pokedstudio ∞1 年前

didn’t know that

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