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This simple but powerful modeling technique, which you might call the "double subdiv method" is great for quickly creating base meshes. It allows you to be creative, and automatically gives you quad topology. #blender #b3d #blender3d
10 条评论

Aidan Rhoden1 年前
Wow, impressive! Thanks for sharing your knowledge; I'll definitely be trying this.

rememberingcoldplay1 年前
what's the trade off?

+Hangry Animals®1 年前
Soooo goooood.

ENERGYtoEXPLORE1 年前
@fullperm Super cool! Bookmarked. Thanks 👍⭐️

Konkioo1 年前
Mindblown 🤯

Stan`1 年前
Do you have a link for those materials and the sculpt brushes ?

Jan van den Hemel1 年前
Those are just from my video courses. (the alpha brushes from the sculpting course, the materials from the materials course). My link is in my profile.

Lance H.1 年前
Why do this method over just having a level 2 catmull-clark subdiv surface modifier? Is it because this double method yields a less smooth result, and you like the more rigid nature of the mesh?

@GuntherTheSpelunker🔞1 年前
Thanks for this. Have a follow.

pokedstudio ∞1 年前
didn’t know that
