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This simple but powerful modeling technique, which you might call the "double subdiv method" is great for quickly creating base meshes. It allows you to be creative, and automatically gives you quad topology. #blender #b3d #blender3d

57,968 views • 1 year ago •via X (Twitter)

10 Comments

Aidan Rhoden's profile picture
Aidan Rhoden1 year ago

Wow, impressive! Thanks for sharing your knowledge; I'll definitely be trying this.

rememberingcoldplay's profile picture
rememberingcoldplay1 year ago

what's the trade off?

+Hangry Animals®'s profile picture
+Hangry Animals®1 year ago

Soooo goooood.

ENERGYtoEXPLORE's profile picture
ENERGYtoEXPLORE1 year ago

@fullperm Super cool! Bookmarked. Thanks 👍⭐️

Konkioo's profile picture
Konkioo1 year ago

Mindblown 🤯

Stan`'s profile picture
Stan`1 year ago

Do you have a link for those materials and the sculpt brushes ?

Jan van den Hemel's profile picture
Jan van den Hemel1 year ago

Those are just from my video courses. (the alpha brushes from the sculpting course, the materials from the materials course). My link is in my profile.

Lance H.'s profile picture
Lance H.1 year ago

Why do this method over just having a level 2 catmull-clark subdiv surface modifier? Is it because this double method yields a less smooth result, and you like the more rigid nature of the mesh?

@GuntherTheSpelunker🔞's profile picture
@GuntherTheSpelunker🔞1 year ago

Thanks for this. Have a follow.

pokedstudio ∞'s profile picture
pokedstudio ∞1 year ago

didn’t know that

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