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This simple but powerful modeling technique, which you might call the "double subdiv method" is great for quickly creating base meshes. It allows you to be creative, and automatically gives you quad topology. #blender #b3d #blender3d
57,968 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

Aidan Rhoden1 год назад
Wow, impressive! Thanks for sharing your knowledge; I'll definitely be trying this.

rememberingcoldplay1 год назад
what's the trade off?

+Hangry Animals®1 год назад
Soooo goooood.

ENERGYtoEXPLORE1 год назад
@fullperm Super cool! Bookmarked. Thanks 👍⭐️

Konkioo1 год назад
Mindblown 🤯

Stan`1 год назад
Do you have a link for those materials and the sculpt brushes ?

Jan van den Hemel1 год назад
Those are just from my video courses. (the alpha brushes from the sculpting course, the materials from the materials course). My link is in my profile.

Lance H.1 год назад
Why do this method over just having a level 2 catmull-clark subdiv surface modifier? Is it because this double method yields a less smooth result, and you like the more rigid nature of the mesh?

@GuntherTheSpelunker🔞1 год назад
Thanks for this. Have a follow.

pokedstudio ∞1 год назад
didn’t know that
