Загрузка видео...
Не удалось загрузить видео
Light Accumulation might be the biggest NPR feature for Blender since the realtime compositor. This is a whole paradigm shift Custom Light calculations for each light and much more. #b3d #npr #blender #blender3d #3d #stylized
Комментарии: 7

Krysidian1 месяц назад
This is an experimental Blender branch and discussions about it can be found here: If anyone wants to try it out and find bugs/missing features

Andy Baker1 месяц назад
Oh good. The banal tyranny of pbr is reaching an end at last.

PankakeSyrip1 месяц назад
@vertical_slug @cent

SlashTechSamurai (Commission's open)1 месяц назад
Question, I assume you have a image texture on this model, if so how do you get the normal like to still interact with the model?

Krysidian1 месяц назад
The base color is simply plugged into the diffuse color input of light accumulation The shading comes from a simple mathematical operation that basically does lambertian shadows The new nodes allow this operation to be done for each light present + use attributes to tint and more

Charlotte Stella1 месяц назад
Hey dear

lyncpk1 месяц назад
WELL WELL WELL.
