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Light Accumulation might be the biggest NPR feature for Blender since the realtime compositor. This is a whole paradigm shift Custom Light calculations for each light and much more. #b3d #npr #blender #blender3d #3d #stylized

22,769 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 7

Фото профиля Krysidian
Krysidian1 месяц назад

This is an experimental Blender branch and discussions about it can be found here: If anyone wants to try it out and find bugs/missing features

Фото профиля Andy Baker
Andy Baker1 месяц назад

Oh good. The banal tyranny of pbr is reaching an end at last.

Фото профиля PankakeSyrip
PankakeSyrip1 месяц назад

@vertical_slug @cent

Фото профиля SlashTechSamurai (Commission's open)
SlashTechSamurai (Commission's open)1 месяц назад

Question, I assume you have a image texture on this model, if so how do you get the normal like to still interact with the model?

Фото профиля Krysidian
Krysidian1 месяц назад

The base color is simply plugged into the diffuse color input of light accumulation The shading comes from a simple mathematical operation that basically does lambertian shadows The new nodes allow this operation to be done for each light present + use attributes to tint and more

Фото профиля Charlotte Stella
Charlotte Stella1 месяц назад

Hey dear

Фото профиля lyncpk
lyncpk1 месяц назад

WELL WELL WELL.

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