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This simple but powerful modeling technique, which you might call the "double subdiv method" is great for quickly creating base meshes. It allows you to be creative, and automatically gives you quad topology. #blender #b3d #blender3d
58,001 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Aidan Rhodenvor 1 Jahr
Wow, impressive! Thanks for sharing your knowledge; I'll definitely be trying this.

rememberingcoldplayvor 1 Jahr
what's the trade off?

+Hangry Animals®vor 1 Jahr
Soooo goooood.

ENERGYtoEXPLOREvor 1 Jahr
@fullperm Super cool! Bookmarked. Thanks 👍⭐️

Konkioovor 1 Jahr
Mindblown 🤯

Stan`vor 1 Jahr
Do you have a link for those materials and the sculpt brushes ?

Jan van den Hemelvor 1 Jahr
Those are just from my video courses. (the alpha brushes from the sculpting course, the materials from the materials course). My link is in my profile.

Lance H.vor 1 Jahr
Why do this method over just having a level 2 catmull-clark subdiv surface modifier? Is it because this double method yields a less smooth result, and you like the more rigid nature of the mesh?

@GuntherTheSpelunker🔞vor 1 Jahr
Thanks for this. Have a follow.

pokedstudio ∞vor 1 Jahr
didn’t know that
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