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This simple but powerful modeling technique, which you might call the "double subdiv method" is great for quickly creating base meshes. It allows you to be creative, and automatically gives you quad topology. #blender #b3d #blender3d

58,001 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Aidan Rhoden
Aidan Rhodenvor 1 Jahr

Wow, impressive! Thanks for sharing your knowledge; I'll definitely be trying this.

Profilbild von rememberingcoldplay
rememberingcoldplayvor 1 Jahr

what's the trade off?

Profilbild von +Hangry Animals®
+Hangry Animals®vor 1 Jahr

Soooo goooood.

Profilbild von ENERGYtoEXPLORE
ENERGYtoEXPLOREvor 1 Jahr

@fullperm Super cool! Bookmarked. Thanks 👍⭐️

Profilbild von Konkioo
Konkioovor 1 Jahr

Mindblown 🤯

Profilbild von Stan`
Stan`vor 1 Jahr

Do you have a link for those materials and the sculpt brushes ?

Profilbild von Jan van den Hemel
Jan van den Hemelvor 1 Jahr

Those are just from my video courses. (the alpha brushes from the sculpting course, the materials from the materials course). My link is in my profile.

Profilbild von Lance H.
Lance H.vor 1 Jahr

Why do this method over just having a level 2 catmull-clark subdiv surface modifier? Is it because this double method yields a less smooth result, and you like the more rigid nature of the mesh?

Profilbild von @GuntherTheSpelunker🔞
@GuntherTheSpelunker🔞vor 1 Jahr

Thanks for this. Have a follow.

Profilbild von pokedstudio ∞
pokedstudio ∞vor 1 Jahr

didn’t know that

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