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This time the tracking runs with a 120 fps global-shutter camera. Getting twice as many position updates, with much fewer gaps when tracking faster movements… It feels much better. The window is still rendering from a position roughly 20–24 ms in the past, but I compensate for some of... show more
171,440 görüntüleme • 1 gün önce •via X (Twitter)
15 Yorum

I wonder how that would look like with a sbs 3D display

that’s definitely something I’d like to try.

nearly flawless. i bet if you do eye tracking, our eyes move slower and more predictably than a camera in hand 😳

rendering the POV from the midpoint between the two eyes really does not work with that scene.

Reminds me of that scene from the movie mission impossible

Reminded me of this

Ive always imagined something like this but wallsized in my and my parents homes. So that to just chat with them or spend time, we could just sit in a sofa near the wall. It is different from usual vidcon. And also as someone said an SBS 3D would be cool

How does something like this work ?

so cool man. how many cameras are used for this?

I'm wondering why nobody makes such things for games? I saw similar demos being made with the Nintendo Wii twenty years ago.

What are you using for the tracking?

This is so cool!

Halloween is coming up….

Nice that there's no annoying moiré killing the vibe!

why the fuck anyone need this in real if it's not stereoscopic? you are making stuff for some kind of monocular robots or humans?
