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Started experimenting with hand-tracking-based interactions for my little voxel editor – BoxelXR. There are a lot of things to tune, but overall it feels good. Though it would require some decent work in sound design to compensate for the lack of haptic feedback.

916,363 Aufrufe • vor 10 Monaten •via X (Twitter)

32 Kommentare

Profilbild von Oleg Frolov
Oleg Frolovvor 10 Monaten

This is my editor I mentioned — BoxelXR. Right now it works only with controllers, but I will add hand-tracking support soon!

Profilbild von Toko
Tokovor 10 Monaten

imagine building in minecraft like this

Profilbild von Huddini
Huddinivor 10 Monaten

That is some real-life Iron Man-type interface tech. Sick

Profilbild von Jake
Jakevor 10 Monaten

Lack of haptic feedback is exactly what has bugged me about AR for the longest time. I’m hopeful that a wristband or set of rings will solve this

Profilbild von Oleg Frolov
Oleg Frolovvor 10 Monaten

One of the most important UX patterns to consider when designing a tool is "recognition over recall" (see Nielsen's UX heuristics). It states that you need to leverage the user's understanding of how it should work based on their past experiences: they will start using your app faster, and it will reduce the amount of errors caused by unfamiraty with the UI. In the case of BoxelXR, I used a 3D face extrusion pattern to make it obvious how to use it. If you have used 3D editors before, you are familiar with this pattern. If you haven't, it will prepare you for polygonal modeling 😊

Profilbild von Oleg Frolov
Oleg Frolovvor 10 Monaten

Oh, 10K! Thanks, everyone! If you like voxel-based content, check out this awesome project by @ephtracy -- MagicaVoxel. It is my source of inspiration for the project ❤️

Profilbild von Oleg Frolov
Oleg Frolovvor 10 Monaten

💡 For everyone who is wondering how it was done: 1️⃣ I used Unity3D + C#; 2️⃣It's running on Meta Quest 3; 3️⃣ I used XR Interaction Toolkit to communicate with the device's API and get all hand-tracking data; 4️⃣ The interactions themselves are pure math essentially. 📐 If you are curious about what math I use to design such things, I wrote an article for you, where I explain this —

Profilbild von HeavenAI
HeavenAIvor 10 Monaten

That's how innovation starts rough edges first, immersion second. Hand tracking will feel natural once the audio cues hit the right balance.

Profilbild von Oleg Frolov
Oleg Frolovvor 10 Monaten

The direct source of inspiration for the first iteration of BoxelXR with controllers (released 2.5 years ago) and the current iteraction with hand-tracking is MagicaVoxel by @ephtracy. Magica uses a similar 3D face extrusion pattern, but adapts it to the "flooring" nature of discrete voxels. And this drag-to-create pattern you can naturally convert into the pinch-to-create pattern that you saw in my AR demo (which is common for hand-tracking applications).

Profilbild von Oleg Frolov
Oleg Frolovvor 10 Monaten

If you want to try this prototype, you are welcome 😊

Profilbild von Kol Tregaskes
Kol Tregaskesvor 10 Monaten

Minecraft but in the real world. 😀

Profilbild von Gruz
Gruzvor 10 Monaten

this shittt is cool as fuckkkkk!!!!!

Profilbild von Ishraq Khan
Ishraq Khanvor 10 Monaten

Looks promising. Sound design might actually become the new “touch” for VR. Have you tried pairing subtle spatial audio cues with gestures yet?

Profilbild von Andrew Pierno
Andrew Piernovor 10 Monaten

Hey man, tuning an app like that sounds like a ton of work! btw writes your blog posts and gets them in front of AI for recommendations.

Profilbild von 0x45
0x45vor 10 Monaten

this is so fkn cool

Profilbild von Pete
Petevor 10 Monaten

Mixed reality Empyrion build mechanics

Profilbild von Miki.mp4
Miki.mp4vor 10 Monaten

Awesome! How fast can you go before it starts to lose track of your hands?

Profilbild von Ian Patel
Ian Patelvor 10 Monaten

WOAHHH! Build JARVIS GUI! I got the model and logic stuff, but this...... this is next level!

Profilbild von Lúcás
Lúcásvor 10 Monaten

That’s really cool , which VR are you using ?

Profilbild von صندوق
صندوقvor 10 Monaten

this would be incredible for videogame level-prototyping being able to build a miniature version then enlarge it and experience it would give you a much better perspective

Profilbild von webXOS Software
webXOS Softwarevor 10 Monaten

The future is here.

Profilbild von valo
valovor 10 Monaten

i know nothing about hardware of this sort but wouldn't haptic feedback just be a matter of like a little weight spinning inside a small bluetooth gadget, possibly a ring or wrist band?

Profilbild von Mati
Mativor 10 Monaten

Wow this is impressive. Now I wonder if this tracking model could be enabled inside of Minecraft - my kids would be mind-blown.

Profilbild von gOD Of misCHIEF
gOD Of misCHIEFvor 10 Monaten

this is solid, architects gotta be scared now, their jobs are in serious danger lol

Profilbild von marc tuinier
marc tuiniervor 10 Monaten

@heidy_dms would be cool to feel those pops with your band

Profilbild von Doktor Funk
Doktor Funkvor 10 Monaten

This is very cool. I wanted to use VR painting to create worlds for my kids to run around in, but that's still quite intensive to do 100% with strokes and fitting/positioning shapes together. Having something like this would be a dream and make voxel building so much fun.

Profilbild von ayanabha
ayanabhavor 10 Monaten

It looks cool, man. Do I need a specific system or VR glasses to visualize this, or does it Just randomly run in our mobile's camera?

Profilbild von tie
tievor 10 Monaten

Tony stark had this 10 years ago

Profilbild von WCNegentropy
WCNegentropyvor 10 Monaten

AR Minecraft, the building looks so much quicker and easier! 😍😂

Profilbild von marka
markavor 10 Monaten

very cool oleg

Profilbild von Maheswar.zip
Maheswar.zipvor 10 Monaten

@grok what all i need to learn to do this

Profilbild von Pratap
Pratapvor 10 Monaten

Hand tracking for VR creation tools is the future! No controllers = more intuitive, natural interaction. Voxel editors benefit hugely from spatial input. The lack of haptic feedback is real challenge though - sound design becomes crucial. Excited to see where BoxelXR goes. Keep building!

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