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This video looks at converting a Displacement texture into actual geometry, that can be 3D printed or sculpted on. Textures from Polyhaven. #Blender #B3D #Blender3d

10,549 views • 1 year ago •via X (Twitter)

2 Comments

MacKenzie Shirk's profile picture
MacKenzie Shirk1 year ago

Only works for a single displacement texture correct? No shader displacement?

Jan van den Hemel's profile picture
Jan van den Hemel1 year ago

I guess then you have to bake it first to a single texture.

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