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This video shows the velocity buffer used to render motion blur during post-processing in the C4 Engine. The screen-space velocity accounts for the motion of the camera, objects, and even vertices for cloth and skinned meshes. This technique is described in FGED2, Section 10.7.

19,198 Aufrufe • vor 1 Jahr •via X (Twitter)

5 Kommentare

Profilbild von godraytio
godraytiovor 1 Jahr

Finally the skeleton from the cover your 3Dmath book appears! Nice work on the engine so far!

Profilbild von Omabium
Omabiumvor 1 Jahr

It's too bad that it makes use of camera motion blur in my opinion, otherwise it is great looking with per object motion blur

Profilbild von Freddy Ready
Freddy Readyvor 1 Jahr

does it work best on moving objects?

Profilbild von Artificial Shitposting Intelligence
Artificial Shitposting Intelligencevor 1 Jahr

it renders all velocities assuming your eye stares motionless so if your eye moves its all horribly wrong and looks like trash i hate motion blur its a gimmick to hide low framerates for poor people without 240hz+ monitors

Profilbild von Josiah Jack
Josiah Jackvor 1 Jahr

Don't use motion blur. Add motion lines/dust as particle effects if you wish. No blur. We have enough blur from age, myopia, being tired up at night dealing with the kids, old contacts, fogged eyeglasses, floaters, etc.

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