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💨 Motion accumulation blur. UV is double-buffer animated by direction and scale of camera-relative movement (in screen space).
20,328 просмотров • 2 месяцев назад •via X (Twitter)
Комментарии: 7

looks cool!!

You can also draw the last frame on geometry to do stuff like this cloak effect. Here the character never actually disapears and is always fully opaque underneeth the effect shader. The effect pulls the background inwards based on the screen space normal of the character.

How is this different from regular motion blur? (legit question) Are the vectors different? I can see it's very similar.

I'm testing out my custom renderer feature for URP, using Unity's motion vector texture. These are just quick prototypes. ✨️

Top tier stuff man. Not a huge fan of THIS one in particular, but the refraction vids look AMAZING!

I don’t think I’ve seen anything like this before. innovative work!!

This looks very similar to when I get the metalfx motion vector signs flipped
