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This video shows the velocity buffer used to render motion blur during post-processing in the C4 Engine. The screen-space velocity accounts for the motion of the camera, objects, and even vertices for cloth and skinned meshes. This technique is described in FGED2, Section 10.7.

19,198 görüntüleme • 1 yıl önce •via X (Twitter)

5 Yorum

godraytio profil fotoğrafı
godraytio1 yıl önce

Finally the skeleton from the cover your 3Dmath book appears! Nice work on the engine so far!

Omabium profil fotoğrafı
Omabium1 yıl önce

It's too bad that it makes use of camera motion blur in my opinion, otherwise it is great looking with per object motion blur

Freddy Ready profil fotoğrafı
Freddy Ready1 yıl önce

does it work best on moving objects?

Artificial Shitposting Intelligence profil fotoğrafı
Artificial Shitposting Intelligence1 yıl önce

it renders all velocities assuming your eye stares motionless so if your eye moves its all horribly wrong and looks like trash i hate motion blur its a gimmick to hide low framerates for poor people without 240hz+ monitors

Josiah Jack profil fotoğrafı
Josiah Jack1 yıl önce

Don't use motion blur. Add motion lines/dust as particle effects if you wish. No blur. We have enough blur from age, myopia, being tired up at night dealing with the kids, old contacts, fogged eyeglasses, floaters, etc.

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