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This week’s focus: combat polish, minor bug fixes, and better enemy AI. We’re testing tactical enemy pairs, like one ranged enemy and one tank enemy working together to create more challenge for the player. #IndieGame #ScreenshotSaturday #HackAndSlash

22,045 views • 5 days ago •via X (Twitter)

6 Comments

Divine Studios's profile picture
Divine Studios5 days ago

wishlist us

Lone Dragon Dev's profile picture
Lone Dragon Dev5 days ago

Pairing a tank with a ranged enemy is the cheapest depth in combat design. One makes you move, the other punishes you for moving in a straight line.

インコヘッド's profile picture
インコヘッド5 days ago

Looks cool 😃, though one thing that is a bit bothersome is the effects color that bleeds into the players view. Such as the orange from the flames or purple from the shots, making it harder than it needs to be to see. 🤔 22 & 32 secs

Straight_Misses's profile picture
Straight_Misses5 days ago

This one looks sick!!!

Alroi's profile picture
Alroi5 days ago

Port to consoles please ps5.

Metal Sphere's profile picture
Metal Sphere5 days ago

One thing that I've always felt deserved revisting was ZOE 1 and 2's setup. Some enemies come in squar formations that are a lot more capable then individuals, and focusing on the leader was the goal there. Maybe something like that could work here?

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