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This week’s focus: combat polish, minor bug fixes, and better enemy AI. We’re testing tactical enemy pairs, like one ranged enemy and one tank enemy working together to create more challenge for the player. #IndieGame #ScreenshotSaturday #HackAndSlash
22,045 次观看 • 5 天前 •via X (Twitter)
6 条评论

Divine Studios5 天前
wishlist us

Lone Dragon Dev5 天前
Pairing a tank with a ranged enemy is the cheapest depth in combat design. One makes you move, the other punishes you for moving in a straight line.

インコヘッド5 天前
Looks cool 😃, though one thing that is a bit bothersome is the effects color that bleeds into the players view. Such as the orange from the flames or purple from the shots, making it harder than it needs to be to see. 🤔 22 & 32 secs

Straight_Misses5 天前
This one looks sick!!!

Alroi5 天前
Port to consoles please ps5.

Metal Sphere5 天前
One thing that I've always felt deserved revisting was ZOE 1 and 2's setup. Some enemies come in squar formations that are a lot more capable then individuals, and focusing on the leader was the goal there. Maybe something like that could work here?
