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Time for a full, sweaty match! This was captured by Player First Games with a connection from Connecticut to Mexico. All four players were able to perform this high level gameplay without any input lag.
4,262,801 Aufrufe • vor 2 Jahren •via X (Twitter)
12 Kommentare

We usually don't take things too seriously in #MultiVersus (it's more fun that way), but Netcode is no laughing matter. Let’s take a look at what @Player1stGames has been up to in the lab as they reworked Netcode to provide the best experience for your return on May 28th. 🧵

Shall we take a look at the Netcode in action? Let's showcase a lower ping environment. The blue line indicates the player predicted path, and the red line indicates the state after rollback has happened.

Next, let's see a higher ping environment. You can see that even with higher ping, the game maintains a smooth look and feel.

Further discuss our Netcode rework directly with @darknakat, @AJAX_HQ, and other PFG officials in our official MultiVersus Discord server!

@Player1stGames did you guys record this at a lower fps or something why is it so slow???

@Player1stGames is it just me or does the footage look like its in slow motion?

@Player1stGames Hope this isn't the real gameplay, it looks like it's in slow motion

@Player1stGames Who turned off the gravity

@Player1stGames why are the characters HUGE lmao

@Player1stGames please speed the game up before release this looks crazy guys lmao

@Player1stGames this looks slower than smash 4

@Player1stGames the character model is a little too big and plays so slow.... fix those 2 and its a perfect game

