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Time to update my Quest MR + Gen AI prototype now that Meta Quest Camera API is out — This proto is using a workaround to capture passthrough snapshots, processes them with Stable Diffusion, and displays the results back in their exact physical location. #MR #AI

11,744 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля VRCatalans
VRCatalans1 год назад

@MetaQuestVR Do you think it would be possible to project textures on the scanned geometry of the environment? I'm thinking of these games like the rollercoaster game where you switched to VR and visited your room scan without textures

Фото профиля Hugues Bruyère
Hugues Bruyère1 год назад

@MetaQuestVR Yes, I do not see why it would not be possible.

Фото профиля PowerBeatsVR
PowerBeatsVR3 лет назад

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

Фото профиля VentureMind AI
VentureMind AI1 год назад

@MetaQuestVR Cool tek!

Фото профиля أمين رعيان
أمين رعيان1 год назад

@MetaQuestVR + this ?

Фото профиля Hugues Bruyère
Hugues Bruyère1 год назад

@MetaQuestVR This (or similar) is the next step. I used StreamDiffusion in the past. 

Фото профиля Saurs
Saurs1 год назад

@MetaQuestVR Seen alot of stuff like this lately, and its been boring from the get go, it needs to be more special. It's so ass as it is, you're just img2img through SD api and nothing else. Please find something special with it, not the basics

Фото профиля Hugues Bruyère
Hugues Bruyère1 год назад

@MetaQuestVR Just the first step of an iterative process.

Фото профиля treek
treek1 год назад

@MetaQuestVR Camera API? Huhhhh?

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