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Time to update my Quest MR + Gen AI prototype now that Meta Quest Camera API is out — This proto is using a workaround to capture passthrough snapshots, processes them with Stable Diffusion, and displays the results back in their exact physical location. #MR #AI

11,744 views • 1 year ago •via X (Twitter)

9 Comments

VRCatalans's profile picture
VRCatalans1 year ago

@MetaQuestVR Do you think it would be possible to project textures on the scanned geometry of the environment? I'm thinking of these games like the rollercoaster game where you switched to VR and visited your room scan without textures

Hugues Bruyère's profile picture
Hugues Bruyère1 year ago

@MetaQuestVR Yes, I do not see why it would not be possible.

PowerBeatsVR's profile picture
PowerBeatsVR3 years ago

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

VentureMind AI's profile picture
VentureMind AI1 year ago

@MetaQuestVR Cool tek!

أمين رعيان's profile picture
أمين رعيان1 year ago

@MetaQuestVR + this ?

Hugues Bruyère's profile picture
Hugues Bruyère1 year ago

@MetaQuestVR This (or similar) is the next step. I used StreamDiffusion in the past. 

Saurs's profile picture
Saurs1 year ago

@MetaQuestVR Seen alot of stuff like this lately, and its been boring from the get go, it needs to be more special. It's so ass as it is, you're just img2img through SD api and nothing else. Please find something special with it, not the basics

Hugues Bruyère's profile picture
Hugues Bruyère1 year ago

@MetaQuestVR Just the first step of an iterative process.

treek's profile picture
treek1 year ago

@MetaQuestVR Camera API? Huhhhh?

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