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Time to update my Quest MR + Gen AI prototype now that Meta Quest Camera API is out — This proto is using a workaround to capture passthrough snapshots, processes them with Stable Diffusion, and displays the results back in their exact physical location. #MR #AI

11,744 次观看 • 1 年前 •via X (Twitter)

9 条评论

VRCatalans 的头像
VRCatalans1 年前

@MetaQuestVR Do you think it would be possible to project textures on the scanned geometry of the environment? I'm thinking of these games like the rollercoaster game where you switched to VR and visited your room scan without textures

Hugues Bruyère 的头像
Hugues Bruyère1 年前

@MetaQuestVR Yes, I do not see why it would not be possible.

PowerBeatsVR 的头像
PowerBeatsVR3 年前

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

VentureMind AI 的头像
VentureMind AI1 年前

@MetaQuestVR Cool tek!

أمين رعيان 的头像
أمين رعيان1 年前

@MetaQuestVR + this ?

Hugues Bruyère 的头像
Hugues Bruyère1 年前

@MetaQuestVR This (or similar) is the next step. I used StreamDiffusion in the past. 

Saurs 的头像
Saurs1 年前

@MetaQuestVR Seen alot of stuff like this lately, and its been boring from the get go, it needs to be more special. It's so ass as it is, you're just img2img through SD api and nothing else. Please find something special with it, not the basics

Hugues Bruyère 的头像
Hugues Bruyère1 年前

@MetaQuestVR Just the first step of an iterative process.

treek 的头像
treek1 年前

@MetaQuestVR Camera API? Huhhhh?

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