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Time to update my Quest MR + Gen AI prototype now that Meta Quest Camera API is out — This proto is using a workaround to capture passthrough snapshots, processes them with Stable Diffusion, and displays the results back in their exact physical location. #MR #AI

11,744 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von VRCatalans
VRCatalansvor 1 Jahr

@MetaQuestVR Do you think it would be possible to project textures on the scanned geometry of the environment? I'm thinking of these games like the rollercoaster game where you switched to VR and visited your room scan without textures

Profilbild von Hugues Bruyère
Hugues Bruyèrevor 1 Jahr

@MetaQuestVR Yes, I do not see why it would not be possible.

Profilbild von PowerBeatsVR
PowerBeatsVRvor 3 Jahren

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

Profilbild von VentureMind AI
VentureMind AIvor 1 Jahr

@MetaQuestVR Cool tek!

Profilbild von أمين رعيان
أمين رعيانvor 1 Jahr

@MetaQuestVR + this ?

Profilbild von Hugues Bruyère
Hugues Bruyèrevor 1 Jahr

@MetaQuestVR This (or similar) is the next step. I used StreamDiffusion in the past. 

Profilbild von Saurs
Saursvor 1 Jahr

@MetaQuestVR Seen alot of stuff like this lately, and its been boring from the get go, it needs to be more special. It's so ass as it is, you're just img2img through SD api and nothing else. Please find something special with it, not the basics

Profilbild von Hugues Bruyère
Hugues Bruyèrevor 1 Jahr

@MetaQuestVR Just the first step of an iterative process.

Profilbild von treek
treekvor 1 Jahr

@MetaQuestVR Camera API? Huhhhh?

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