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Time to update my Quest MR + Gen AI prototype now that Meta Quest Camera API is out — This proto is using a workaround to capture passthrough snapshots, processes them with Stable Diffusion, and displays the results back in their exact physical location. #MR #AI

11,744 görüntüleme • 1 yıl önce •via X (Twitter)

9 Yorum

VRCatalans profil fotoğrafı
VRCatalans1 yıl önce

@MetaQuestVR Do you think it would be possible to project textures on the scanned geometry of the environment? I'm thinking of these games like the rollercoaster game where you switched to VR and visited your room scan without textures

Hugues Bruyère profil fotoğrafı
Hugues Bruyère1 yıl önce

@MetaQuestVR Yes, I do not see why it would not be possible.

PowerBeatsVR profil fotoğrafı
PowerBeatsVR3 yıl önce

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

VentureMind AI profil fotoğrafı
VentureMind AI1 yıl önce

@MetaQuestVR Cool tek!

أمين رعيان profil fotoğrafı
أمين رعيان1 yıl önce

@MetaQuestVR + this ?

Hugues Bruyère profil fotoğrafı
Hugues Bruyère1 yıl önce

@MetaQuestVR This (or similar) is the next step. I used StreamDiffusion in the past. 

Saurs profil fotoğrafı
Saurs1 yıl önce

@MetaQuestVR Seen alot of stuff like this lately, and its been boring from the get go, it needs to be more special. It's so ass as it is, you're just img2img through SD api and nothing else. Please find something special with it, not the basics

Hugues Bruyère profil fotoğrafı
Hugues Bruyère1 yıl önce

@MetaQuestVR Just the first step of an iterative process.

treek profil fotoğrafı
treek1 yıl önce

@MetaQuestVR Camera API? Huhhhh?

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