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😰Tired of spending hours on complex hard-surface models? Toolbag 5’s new Bevel shader is here to simplify your workflow! Add smooth edges to your objects for a more realistic look while reducing modeling time. Also, bake bevels into Ambient Occlusion and Curvature maps!
121,047 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

⬇️ Download the Toolbag 5 beta now to try the new bevel shader:

@polygon_academy How dare you take away my job

Lord have mercy

@digitalste

Can you bake these bevels you make with the shader into the maps?

For more info and a narrated demo on baking with the bevel shader:

...!!!

Wow! This is almost a game changer. But can I decide which edges get to bevel and which is not?

Yes! A few different methods to do so. Adjust 'Bevel Angle' in the mat settings to limit the effect to corners > a specified angle. Or set hard edges in your model, and disable 'Bevel Hard Edges' in the mat settings. More bevel info & video walkthroughs:

😱 надеюсь новичкам станет полегче. Это прекрасная новость, что порадовала меня в этот день 🫡 Thanks 🙌🏻
