正在加载视频...

视频加载失败

Today, MJ breaks down False Earth, an incredible WebGPU-powered world where the heavy lifting happens on the GPU: procedural grass, VAT animation, compute shaders, indirect draw, LOD, and GPU-driven culling. Go behind the scenes:

21,581 次观看 • 3 个月前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

Hey everyone, today I want to introduce a project that’s aiming to redefine how we access compute for AI — it’s called GPUAI. 🔶 GPUAI: Unlocking Global GPU Power for the AI Era GPUAI isn’t just another GPU marketplace or leasing service. It’s a fully decentralized protocol that connects idle GPU resources around the world — from gaming PCs to data center clusters — and transforms them into a high-performance compute network for AI workloads. 🧠 Why does it matter? Right now, the biggest bottleneck in AI isn’t algorithms — it’s access to compute. Training and running models requires massive GPU power, but it’s locked up in centralized cloud platforms, expensive and hard to access for smaller teams. With GPUAI, anyone can tap into a global GPU pool that’s: ✅ Fully decentralized ✅ Reputation-based and smart contract coordinated ✅ Encrypted and secure ✅ Token-incentivized — meaning contributors get rewarded in $GPUAI 📈 For developers, it’s a flexible way to access GPU compute for training, inference, and more — without cloud lock-in. 💰 For GPU owners, it’s a chance to monetize idle hardware that would otherwise go unused. The protocol is live, the apps are active, and the ecosystem is growing fast. 🌐 Try it yourself at 📖 Learn more on 🎮 Play our community games at This is real infrastructure for the future of AI, not hype. Follow them and explore their mission of decentralized computing at Tell me what you think - if you have a GPU, you can start profiting now. #GPUAI #Web3Infrastructure #AIComputing #DePIN #Decentralization

The Crypto GEMs

69,984 次观看 • 1 年前

I built a Three.js rendering study inspired by Tiny Glade’s painterly aesthetic, and got it running at 120fps in the browser. Over the past few weeks, I’ve been studying how stylized games achieve that soft, handcrafted look in real time. Tiny Glade was a huge inspiration, and I wanted to use the browser as a constraint: no compute shaders, no native GPU access, and single-threaded JavaScript. As part of this study, I implemented: - GPU-driven instanced brick walls with procedural noise jitter and elastic build animations - Tree, bush, and flower rendering with billboard card expansion, wind sway, and grow animations - Procedural grass with terrain conformance and interactive push deformation - Animated water with layered noise, interactive ripples, and Fresnel-based reflections - Procedural terrain with slope-aware triplanar materials, dirt paths, and rocks - A 7-pass post-processing stack with TAA, bloom, depth of field, painterly filtering, ACES tonemapping, 3D LUT color grading, and film grain The hardest part wasn’t writing any single shader. It was making all of these systems work together at high frame rates inside WebGL, where every millisecond counts and performance problems compound quickly across animation, materials, post-processing, and scene management. Some techniques in this study were inspired by analyzing Tiny Glade’s rendering approach, while others were original implementations built from scratch from visual reference. That contrast taught me a lot: recreating an effect is one challenge, but designing your own shaders and systems to achieve a similar feel is a very different one. This is a private educational rendering study. Some temporary placeholder content is being used during the research phase, and any public or production version would use original or properly licensed assets. Huge credit to Pounce Light for the incredible art direction and rendering work in Tiny Glade: Three.js #gamedev #webgl #threejs #rendering #graphics #realtimerendering #shaderdev

Ibrahim Boona

58,625 次观看 • 3 个月前

Revolutionizing Access to #GPU Power - One Node at a Time.⚡️ Our 10th Utility is coming out on June 20.🚨 BIG GPU Nodes Platform isn’t just another name in the crowded GPU cloud services space, we’re a game-changer. Our platform is purpose-built to bridge the gap between server owners and those hungry for raw, high-performance computing power. 🖥️ We specialize in connecting suppliers from individual server owners to enterprise-scale GPU rig operators with consumers who demand serious horsepower for AI, machine learning, data science, and other compute-heavy applications. Whether you’re offering a sleek single-GPU setup or a massive mining-style array with multiple GPUs, BIG GPU Nodes is your launchpad. We make it simple to rent out underutilized GPU resources and just as easy for users to find exactly what they need — fast, affordable, and tailored to their workload.⛓️‍💥 This is more than cloud computing. This is decentralized GPU power for the future of innovation. ♾️ This product will generate revenue and we will give back to our loyal $CNCT holders. ✨ We’re proud to have MESSIER | M87 as our trusted partner and advisor, backing us with this vision. #M87 🤝 $CNCT From the very beginning, we promised you ONE BIG ECOSYSTEM, and a seamless space where everything you need comes together. Now, that vision is becoming reality. Millions of users will soon be connected, working, creating, and thriving within it. 🌍

Fixera AI

26,669 次观看 • 1 年前