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Training Modpack version 5.0 is here! Loads of new features including save state slots, mash trigger configuration, random damage for save states, and much more in addition to bugfixes. Thanks as always for sharing!
121,069 Aufrufe • vor 3 Jahren •via X (Twitter)
10 Kommentare

Download can be found here, along with the full changelog: Thanks to: @_CPU_1 , @Scythe_SSBU, @xhudaman, GH/austintraver: dev team @jam1garner: Backend framework @Maroof_64: video clips @KingOfWizards: video editor Discord Members: feedback and testing

This release was a (way too) long time coming. In the future, we'll try to do much more frequent releases so that important bugs are fixed and quality of life changes can enter the UX as soon as possible. Input recording, an auto-updater, a revamp to how we take in menu/save state input, and more are releases that will come very soon, not in 10 months like this last release. :D

Finally, this is another reminder that the training modpack is fully usable on emulator on PC! Using Ryujinx, you can get the same experience as on a hacked console. I know many of you do not have hacked Switches, but I also know many of you have more than capable PCs!

This is sick, but consider switching the controls for switching save states. Gcc dpad makes loading states super finicky and it will switch when I don't want it to all the time.

hey 🙂i've been loving the mod but there's one thing that doesn't work i'm trying to frame trap out of dthrow here and react to a tech option the CPU selects, but it seems like multiple tech options don't work if they airdodge -> tech since it seems to only choose tech in place.

You're the goat

Nintendo needs to pay y’all holy hell

nice!!!

It's still insane to me that you need to mod your switch to have a remotely functional training mode for a fighting game that came out in 2018.

Very cool additions. Awesome
