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Triangle Splatting for Real-Time Radiance Field Rendering Contributions: (i) We propose Triangle Splatting, a novel approach that directly optimizes unstructured triangles, bridging traditional computer graphics and radiance fields. (ii) We introduce a differentiable window function for soft triangle boundaries, enabling effective gradient flow. (iii) We demonstrate qualitatively and quantitatively... show more
51,539 views • 1 year ago •via X (Twitter)
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