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Tried adding WebGL shaders as an option inside the skill and it turned out pretty sick. (one-shotted using the skill) Asked it to create a Raptor engine from SpaceX that comes apart on hover, then ignites using WebGL. Still a prototype, but the result is pretty wild.

17,741 次观看 • 1 天前 •via X (Twitter)

26 条评论

R 的头像
R1 天前

probably should go to sleep now

Timothy M. 的头像
Timothy M.1 天前

@SpaceX Damnn this is insane

R 的头像
R1 天前

@SpaceX tyy!!

Kzm 的头像
Kzm1 天前

@SpaceX When will you release the repo? You absolutely cooked with this

R 的头像
R1 天前

@SpaceX in few days, need to fix some details, and since im trying to add a WebGL shaders support, its more complex

Roger Bentcha 的头像
Roger Bentcha1 天前

@SpaceX Amazing will try it soon

Scotty Matthewman 的头像
Scotty Matthewman1 天前

@SpaceX you’re going craaaazy with this

Remi 的头像
Remi1 天前

@SpaceX Crazy good

Charlie J 的头像
Charlie J1 天前

@SpaceX Insane haha, so cool

pranshu 的头像
pranshu1 天前

@SpaceX okay this is absolutely sick! i'll stop working on my skill now, this is perfect

R 的头像
R1 天前

@SpaceX No, keep going. We need the community to keep feeding our developers.

Reena 的头像
Reena1 天前

@SpaceX Looking forward to this

Abdul Gafir 的头像
Abdul Gafir1 天前

@SpaceX Brother. You are just too good

Victor 的头像
Victor1 天前

@SpaceX I can't wait for the results man

Alok Pandey 的头像
Alok Pandey1 天前

@SpaceX It is insane bro

Shiiv 的头像
Shiiv1 天前

@SpaceX Wow. That looks good.

Niño 的头像
Niño1 天前

@SpaceX dang

Rian Touag 的头像
Rian Touag1 天前

@SpaceX i really love that it has become possible to make stuf like this as a quick side project XD fuck yes

Noman 的头像
Noman1 天前

@SpaceX Love this

Matt Roskovec 🇺🇦 的头像
Matt Roskovec 🇺🇦1 天前

@SpaceX Super cool! ❤️‍🔥 Can’t wait to try the skill in case you plan to open source it.

R 的头像
R1 天前

@SpaceX planned, free and open-source

Matt Roskovec 🇺🇦 的头像
Matt Roskovec 🇺🇦1 天前

@SpaceX Awesomesauce! Keep cooking, chef! 🔥

amen 的头像
amen1 天前

@SpaceX can't wait to try this skill, sick 🔥

Jonathan Beckman 的头像
Jonathan Beckman1 天前

@SpaceX Very cool. Curious, why not WebGPU and WGSL?

R 的头像
R1 天前

@SpaceX mainly because each effect is just one fragment shader, so there's nothing WebGPU would really speed up. WebGL also works pretty much everywhere, and AI seems to write better GLSL than WGSL

Shane Brumback 的头像
Shane Brumback1 天前

@SpaceX The exploded view on hover is such a good way to show how a Raptor fits together. Did the skill split the parts out of one model, or is each part its own mesh from the start?

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