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🙃Tried to make some quick assets today, come up with a workflow where I could make stuff super quick and easy, but also looks somewhat ok. Everything is rough and take it with a grain of salt, Not real level or anything just me dumping stuff into a scene....

315,581 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

MortMort profil fotoğrafı
MortMort2 yıl önce

🎵

Mr.PotatoNose profil fotoğrafı
Mr.PotatoNose2 yıl önce

“everything is rough” presents a game id dump my heart and soul into playing

MortMort profil fotoğrafı
MortMort2 yıl önce

Streaming some gamedev n chill

🪄 PSX Bunlith 🏳️‍⚧️ BLM ACAB 🇵🇸 profil fotoğrafı
🪄 PSX Bunlith 🏳️‍⚧️ BLM ACAB 🇵🇸2 yıl önce

THIS IS LOOKING SO AMAZING AAAAAAA

Mellofen profil fotoğrafı
Mellofen2 yıl önce

I'm digging how bouncy they feel, animation wise. Feels like it would be fun to play. For some reason, it feels like there's a bit of Tony Hawk Underground (1&2) or JSR in it's DNA. Was parkour an influence on this?

MortMort profil fotoğrafı
MortMort2 yıl önce

You're almost on the money! The main inspiration regarding movement and flow is a mix of Towny Hawk, (Mostly downhill levels) and Sonic Adventure 1/2, somewhere inbetween those.

Morgan K. (MorganaLaKay on Tumblr) profil fotoğrafı
Morgan K. (MorganaLaKay on Tumblr)2 yıl önce

this is all shippable quality imo, looks incredible!

Dylan profil fotoğrafı
Dylan2 yıl önce

Getting New Donk City vibes. Awesome work. Is the camera automatic?

MortMort profil fotoğrafı
MortMort2 yıl önce

There is some preditable auto movement, and fixed portions, but otherwise you can tell when I touch the camera as it moves a bit rapidly :)

Blue Bolt 「 ART 」 🆖 Hello 2025!!!! profil fotoğrafı
Blue Bolt 「 ART 」 🆖 Hello 2025!!!!2 yıl önce

I like this project, I hope we get to the see the final version one day.

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