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Trying out a bit more complex rig in Spine2D. Took me a while to understand how to connect everything properly. We are good now. Art by: Levinky

179,402 views • 1 year ago •via X (Twitter)

10 Comments

Pepino's profile picture
Pepino1 year ago

That software looks so cool! Would you recommend migrating from Ae to Spine2D to do character idle animations?

Seter's profile picture
Seter1 year ago

I can't recommend because you have to try it yourself. Whatever works for you.

Nexus 👾's profile picture
Nexus 👾1 year ago

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Araiguma ✦ FU/RYŌ's profile picture
Araiguma ✦ FU/RYŌ1 year ago

precise vertex placement for physics on the chest area 🤓👍

Seter's profile picture
Seter1 year ago

The whole reason I started this

Kira 🍑 Rigger Mortis's profile picture
Kira 🍑 Rigger Mortis1 year ago

I GOTTA LEARN SPINE2D YOOOoo

lins | Read Blank. in Manta!'s profile picture
lins | Read Blank. in Manta!1 year ago

Moving a model and physics seem more intuitive than live2d and ae :0

lizznull's profile picture
lizznull1 year ago

LETSGOOOOO

#bkgapology's profile picture
#bkgapology1 year ago

After AE, this really feels like magic - automatic "physics" and bones that can be moved in real-time, all while maintaining a proper preview quality with no lag. Sometimes I wonder what the better starting point would be: AE or Spine / Live2D. On one hand, AE is quite heavy,

Hasu Yuki 🪷's profile picture
Hasu Yuki 🪷1 year ago

This is amazing- I wanna learn this kind of thing! :)

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