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Trying to pixelize 3d objects with optional color palettes and dithering using WebGL. Using TweakPane for GUI. WebGLで3D形状をピクセル化する試み。 #webgl #threejs
27,374 views • 1 year ago •via X (Twitter)
9 Comments

Junichiro Horikawa1 year ago
It took a lot of time for me to detect inner edges (used depth and normal map in the end)

Ryo Lu1 year ago
so good can you share the code

VR Me Up - VR World Builder1 year ago
Great effect, Looks fantastic🙂

Fatih Yonucuoğlu1 year ago
cool

Capauri1 year ago
this is so sick

VP1 year ago
This is really good

Alex : Subsocial1 year ago
So cool 👍

Jon Shamir1 year ago
sweet! nostalgic vibes

Andrey1 year ago
Beatiful
