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🇹🇷 TURKEY SHOWS NEW MARITIME UAV TALAY ▪️ Designed by Solid Aero, this low altitude naval strike UAV flies just 3 meters above sea level, evading radar detection ▪️ Carries a 30 kg explosive payload at speeds up to 200 km/h ▪️ Outpaces most naval platforms in its target...

50,259 просмотров • 2 месяцев назад •via X (Twitter)

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Cronos: The New Dawn | Combat Overview Full Video ▶️ ▪️In addition to careful resource management, enemies can merge with each other during battle, potentially radically altering each encounter and 'exponentially increasing its difficult in real-time' ▪️Orphans (the game's enemies) become more resilient after merging and have new attack patterns ▪️Adds complexity to combat because by killing Orphans, you're effectively 'providing fuel' to other nearby enemies ▪️Most enemies are capable of merging, goal is stop them at all costs ▪️Spatial awareness is critical, spacing out kills, lure enemies away from fallen bodies, use environments to your advantage, interrupt merging attempts mid-fight ▪️Javelin: Rapid-fire capacity, perfect for crowd control ▪️Hammer: Deals heavy damage at close range, ideal for finishing off tough enemies before they can merge ▪️"Doppelganger" is an enemy with a variety of types like runners that rush towards you, others have ranged attacks, and 'bruisers' are heavy and durable and can soak up damage ▪️Others are more sneaky or act as traps for the player ▪️There are also special enemies that only appear in certain locations ▪️Weapons, tools, and your suit are upgradeable, such as firepower, stability, charge speed, reload, etc ▪️One tool is a weapon scanner you can acquire that tells you how much health enemies have left ▪️There are bosses in the game, studio will share more on those at a later date #CronosTheNewDawn

Shinobi602

60,031 просмотров • 1 год назад

🟥 Gaza Update | September 22, 2025 (Part 5 – Night) 🔳 Hospitals collapse ▪️ Gaza Ministry of Health: Al-Rantisi Children’s Hospital and the Eye Hospital are out of service due to continuous israeli targeting. ▪️ The Jordanian Field Hospital in Tel al-Hawa was ordered by israeli forces to evacuate after tanks arrived nearby. ▪️ Jordanian Armed Forces confirm the hospital will be relocated to Khan Younis after its facades and equipment were destroyed. Access roads are now unsafe, cutting supplies and isolating staff. 🔳 Rising toll ▪️ 42 Palestinians killed since dawn, later updated to 46 killed across Gaza by nightfall. 🔳 Gaza City and Khan Younis under fire ▪️ israeli drone strike hit western Khan Younis. ▪️ Naval forces opened fire at homes inside Al-Shati camp, west Gaza City. ▪️ Artillery shelling targeted south of Sabra neighbourhood, Gaza City. ▪️ Successive heavy airstrikes pummeled western Al-Shati camp. ▪️ Demolition operations reported in northern Gaza City. ▪️ Intense artillery shelling struck northwest Al-Shati camp. ▪️ Drone gunfire targeted southern areas of Gaza City, with strikes also hitting Maghribi Street in Sabra. ▪️ Drone fire hit residential homes in Gaza City’s Al-Sabra neighbourhood. ▪️ Airstrikes targeted the vicinity of UNRWA schools on Al-Nasr Street, west Gaza City. 🔳 Resistance and regional alerts ▪️ Sirens sounded in occupied Umm al-Rashrash (“Eilat”) warning of a drone crossing. 🔳 Remembering Gaza’s journalists ▪️ Tribute posts honour journalist Anas Al-Sharif, killed earlier this year, noting his voice remains alive in Gaza’s struggle. ▪️ A resurfaced video shows martyr journalist Mohammed Mansour holding a sign reading: “Gaza and Lebanon: unity of blood and destiny. Our lenses will continue to expose the occupation and reveal the truth.”

shameen suleman

18,854 просмотров • 9 месяцев назад

The Expanse: Osiris Reborn | Developer Interview + Details ▪️Around 30-40 hours play time depending on how you play ▪️Play style preset system but with flexibility to experiment (i.e a player in a Sniper role can still use a shoulder cannon they come across) ▪️Encouraged to experiment with new guns, gadgets, skills etc but players will 'need to commit' at some point during the game, can't switch it up forever ▪️Filled with choices to make, may be some occasional hints about major choices but the game won't warn the player ▪️Not all choices lead to major plot changes, sometimes just flavor for the dialogue ▪️Character customization: Earther, Belter or Martian, male/female, body type, facial customization, identical twin sibling (brother or sister) ▪️Every companion has their own background, factions, struggles and goals, opinions on every major plot event, sometimes providing advice or even suggesting military support ▪️You can choose to help or ignore your companions' stories ▪️Some companions can die depending on your choices ▪️"There will definitely be romance in the game" ▪️Companions can disagree with you about choices, dynamic relationships among themselves ('traveling in a tight ship for long periods of time') ▪️Because because The Expanse is more grounded, there's emphasis on how tech, weapons, ships, space travel, radiation etc all realistically function ▪️Abilities: Offensive and defensive, grenades, shoulder cannon, shield, protective drone, many gadgets to pick from ▪️You can use a play style that focuses more on gadget use than weapons ▪️Inspired by games like Mass Effect, Persona, Final Fantasy, Souls games, etc, cover shooting/gunplay inspired by games like The Division and Gears of War, AI companions by games like Uncharted and TLOU ▪️You can explore the Belt, some things have been hidden or forgotten through time ▪️Multiple major social hubs on planets and space stations, hang out with companions, drink at bars, shop for gear, etc ▪️There are things in side quests that can impact your playthrough ▪️Some choices you make can have a visual effect or change on locations, characters, etc Full Interview ▶️

Shinobi602

264,613 просмотров • 6 месяцев назад

❗️❗️❗️🇺🇦🇫🇷 GOOD NEWS | “Following yesterday’s agreement with Emmanuel Macron, Ukraine will test a new SAMP/T air defense system capable of intercepting ballistic targets. At the moment, it is the only European alternative to the Patriot system. We expect to receive it from France this year,” — Zelensky said. 🔵 To clarify the situation: 🔹 According to previous reports, Ukraine has already received two SAMP/T air defense batteries from France and Italy, but they cannot currently intercept ballistic missiles, as they lack the latest anti-ballistic interceptors and modern radars required for that mission. The previously supplied ASTER-15 air defense missiles, with a range of about 30 km, are mainly designed to intercept aerodynamic targets such as cruise missiles, aircraft, helicopters, and drones. 🔸 Zelensky’s latest statement suggests two important developments regarding the upgrade of these SAMP/T systems to counter Russian ballistic missiles: 1️⃣ The deployment of the modern AESA radar Ground Fire 300 — a multifunctional radar capable of detection and target tracking at distances of 400–450 km, allowing effective engagement of ballistic targets. 2️⃣ The delivery of ASTER-30 interceptor missiles, equipped with active radar seekers. •Against aerodynamic targets, the range reaches up to 120 km. •Against ballistic missiles: ▪️ ASTER-30 Block 1 can intercept targets at 30–35 km. ▪️ ASTER-30 Block 1NT can intercept ballistic missiles at 45–55 km. 📌 Interceptions are performed at altitudes of approximately 20–22 km.

NSTRIKE

68,954 просмотров • 4 месяцев назад

The Blood of Dawnwalker | Details ▪️New single player third-person fantasy action RPG ▪️Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025 ▪️Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz ▪️Focused on "narrative sandbox", no two playthroughs will be identical ▪️Takes place in 'Vale Sangora' in 14th century medieval Europe ▪️The setting has been ravaged by plague, famine and social disorder ▪️Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more ▪️The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords ▪️Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset ▪️You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night ▪️You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc ▪️You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource ▪️You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them ▪️Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough ▪️If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game ▪️Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open ▪️Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure ▪️The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc ▪️Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc Full Cinematic and Gameplay Teaser ▶️

Shinobi602

725,451 просмотров • 1 год назад

Death Stranding 2 | Hands-On Details ▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima ▪️"Tighter, pacier, more dynamic, more gripping" than the first game ▪️4 difficulty settings: Story, Casual, Normal, and Brutal ▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail ▪️"Fantastically surreal" bossfights ▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico ▪️After connecting America to the chiral network, deliveries are now automated by AI ▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia ▪️Pacing is improved over the first game, swiftly gets players into gameplay ▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc ▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression ▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 ▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal ▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear ▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down ▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison ▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo ▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic ▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc ▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more ▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies ▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water ▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc ▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" ▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" ▪️There are new human enemy forces such as bandits and armed survivalists ▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies ▪️You can now put down Sam's backpack to allow for more agile movement ▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more ▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him ▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video ▶️ VGC ➡️ Eurogamer ➡️ #DeathStranding2 #PS5

Shinobi602

1,077,995 просмотров • 1 год назад

Resident Evil: Requiem | Hands-On Details ▶️ ▪️"I came out of my demo with a sense of Resi 9 feeling like something between Alien: Isolation and PT" ▪️Gamescom demo focused on Grace Ashcroft in the Rhodes Hill Care Center, no firearms in this specific demo ▪️The game features some of the most impressive lighting and character rendering yet from RE Engine ▪️"Feels like a souped-up version of the immersive survival horror found in recent entries of the series" ▪️The new stalker enemy can and will travel above you through ceilings as you play, similar to the Xenomorph in Alien: Isolation ▪️Grace can use glass bottles to draw attention away from her ▪️Your best bet against this for is to sneak and take advantage of hiding spots, flicking open your lighter will draw its attention ▪️The monster is vulnerable to bright light and its skin burns when exposed to it, giving you safe spaces to escape for a moment ▪️"It feels like Capcom has created a new, lumbering foe that more than lives up to the mantle of a Resident Evil stalker" ▪️You can change the camera between first and third person anytime from the menu, doesn't feel like an afterthought ▪️"Both viewpoints are extremely well-designed, with moments tailored for each experience to maximize the player's fear" ▪️Capcom has made efforts to maintain scares despite your preference ▪️Some scenarios feel much scarier in first person, like the stalker's giant claw-shaped hand scaping past a window, inducing panic ▪️Running away from the monster in a hallway in first person can fairly smooth and simple, while going into third person implements camera-specific animations that have Grace stumble and fall, increasing the tension to make up for the reduced level of threat produced by the wider, vision-granting perspective ▪️Grace feels like a more defined character, thrust into an unfamiliar situation, talking to herself, stronger connection to her sense of vulnerability as a protagonist IGN ➡️ Eurogamer ➡️ Engadget ➡️ #ResidentEvil9 #ResidentEvilReqiuem

Shinobi602

55,857 просмотров • 10 месяцев назад

🗺️🚢 Iran Disputes U.S. Claim of Hormuz Transit, Says Warship Turned Back Under Threat 🔸U.S. vessels attempted a “very high-risk operation” to create the impression the strait is open — “to come through, take a souvenir photo, and say: ‘Hey, I crossed,’” said Nima Akbarkhani, speaking on state media, disputing U.S. claims that two warships, the USS Frank E. Peterson (DDG-121) and USS Michael Murphy (DDG-112), transited the Strait of Hormuz. ▪️ He said the ships used electronic warfare, hugged coastlines, and spoofed their identity as smaller local vessels, at times positioning behind other ships to mask movement. ▪️ “As usual, it pulled every trick in the book,” he said. The vessels do not appear on VesselFinder, Kpler, or MarineTraffic. ▪️ Akbarkhani said Iranian forces tracked the vessel, locked anti-ship cruise missiles onto it, and warned it to turn back within 30 minutes or be struck. ▪️ He added IRGC naval forces saw it as “the best catch we’ve had in a while,” but were held back due to the ceasefire. 🔸His account directly contradicts U.S. Central Command, which said the two destroyers transited into the Persian Gulf and began operations to establish a safe maritime passage and “ensure the strait is fully clear of sea mines.” ▪️ CENTCOM said the mission includes clearing mines allegedly laid by Iran’s IRGC and preparing a route to “encourage the free flow of commerce.” ▪️ Additional U.S. assets, including underwater drones, are expected to join in the coming days. ▪️ USS Frank E. Peterson is part of the Abraham Lincoln Carrier Strike Group, while USS Michael Murphy is independently deployed, according to USNI News.

Drop Site

195,280 просмотров • 3 месяцев назад

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 просмотров • 1 год назад

📍Well would you look at that. This was Senator Graham not so long ago. ▪️“The YPG element is integrated with the PKK, just read their manifesto.” ▪️“There is lots of evidence about the YPG-PKK link.” ▪️“The US created the YPG problem and it needs to fix it, we owe it to Turkey, we created a problem for Turkey.” ▪️“It was a dumb idea to rely on the YPG, it proved to be a dumb idea, I saw this coming a long time ago.” ▪️“Obama did a huge mistake in relying on the YPG Kurds.” ▪️“We’ve got to make sure that Turkey is protected from this threat in Syria.” ▪️“I agree with Turkey that this is the dumbest idea in the world.” ▪️“We’re arming people inside Syria aligned with a terrorist group.” I wonder what has changed. If you’re so worried about that “huge mistake” that was made and the “dumb idea” Obama came up with, there you go, that mistake has now been fixed by the Syrian government which is busy cleaning up your mess after you, you’re welcome. If you’re worried about the threat to Turkey, there you go, the threat is about to largely disappear, at least in Syria. And it sure seems odd that you’re now suddenly worried about the well-being of an organization which you have repeatedly acknowledged to be an offshoot of a terrorist group recognized by the US as such. You once seemed worried about having created a problem for Turkey and now you’re really complaining about Turkey being involved in the process in Syria, which by the way is a direct matter of its national security? The very national security, that you acknowledged to having endangered by arming the YPG? Nothing you say makes any sense. Especially since it makes you look like you support a terror group. After all it was you who said that the YPG is linked to the PKK with lots of evidence confirming it.

Bedrettin

60,094 просмотров • 5 месяцев назад

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,424 просмотров • 1 год назад