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Tutorial video on how to test face tracking in Unity with face tracking hardware is here! This is probably the question I get asked the most, so I'm happy I finally got a chance to make a tutorial on this. This example demonstrates doing it with a Quest Pro...

40,054 Aufrufe • vor 3 Monaten •via X (Twitter)

7 Kommentare

Profilbild von toa 🔞
toa 🔞vor 3 Monaten

you can also do this with your phone using ifacialmocap / facemotion3d! you connect it to VRCFT, but you need to use VRCFT 5.1.1.0 (i think). that's how i test mine out!

Profilbild von Threevee
Threeveevor 3 Monaten

Yep! anything with a vrcft module will work :D Also the 5.1.1.0 version isn't needed anymore, it works with the newest version available on Steam now

Profilbild von Threevee
Threeveevor 3 Monaten

Example avatar used - Aryia by @MimiiuVRC

Profilbild von AIDENFUR ✦ VRC Hairstyles
AIDENFUR ✦ VRC Hairstylesvor 3 Monaten

Thank you Threevee!!!!💜You did an incredible job with my avi!

Profilbild von Aluphineee | Cyber CatVT✨
Aluphineee | Cyber CatVT✨vor 3 Monaten

Yay :3 thanks you :3

Profilbild von ChromeBalleBlu
ChromeBalleBluvor 3 Monaten

Threevee your a very poggers guy <3

Profilbild von Atherune
Atherunevor 3 Monaten

I'm gonna save this. This is actually really cool!

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Here are some tips for those who want to practice face acting: ➡️U motion: Move your head in a "U" Shape so it's never stuck in the same place. This will help your movements look more interesting. ➡️Key points: When practicing with your model, learn to get to a "Key point." This is when you can automatically get to an expression without using toggles. I use surprised and angry expressions a lot, so I know exactly how to move my face to achieve that look, mainly for clips or comedic effect. I practiced enough so I know what it will look like on the model. ➡️Head tilts: If you struggle with face acting, a simple head tilt will go a long way. Overall, the movement and face acting of your model does matter. It can help it look more interesting, but also, it's okay if you can't face acting all the time. Using just key animations when you're gaming will work perfectly. Example: You died in a game, and you go to the key point of surprise. You know, making this face will make your model look shocked, so you will do a dramatic eye open and mouth agape to achieve this, to reflect onto your model. Lastly. The way your model moves is usually 30% rigging artist,20% tracking (webcam/iPhone), and 50% you. Your rigging artist can give you the tools, but only you can make your models' results reflect your emotions. As always, DO YOUR PARAMETERS AND SETTINGS IN VTUBE STUDIO. It will not be perfect to your face and camera settings unless you adjust the model, (This is an old video I did on parameters) Holy Yapfest.

♥️Cutiepierin | L2D RIG ARTIST

94,422 Aufrufe • vor 1 Jahr