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Tutorial video on how to test face tracking in Unity with face tracking hardware is here! This is probably the question I get asked the most, so I'm happy I finally got a chance to make a tutorial on this. This example demonstrates doing it with a Quest Pro...

32,667 Aufrufe • vor 5 Tagen •via X (Twitter)

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Here are some tips for those who want to practice face acting: ➡️U motion: Move your head in a "U" Shape so it's never stuck in the same place. This will help your movements look more interesting. ➡️Key points: When practicing with your model, learn to get to a "Key point." This is when you can automatically get to an expression without using toggles. I use surprised and angry expressions a lot, so I know exactly how to move my face to achieve that look, mainly for clips or comedic effect. I practiced enough so I know what it will look like on the model. ➡️Head tilts: If you struggle with face acting, a simple head tilt will go a long way. Overall, the movement and face acting of your model does matter. It can help it look more interesting, but also, it's okay if you can't face acting all the time. Using just key animations when you're gaming will work perfectly. Example: You died in a game, and you go to the key point of surprise. You know, making this face will make your model look shocked, so you will do a dramatic eye open and mouth agape to achieve this, to reflect onto your model. Lastly. The way your model moves is usually 30% rigging artist,20% tracking (webcam/iPhone), and 50% you. Your rigging artist can give you the tools, but only you can make your models' results reflect your emotions. As always, DO YOUR PARAMETERS AND SETTINGS IN VTUBE STUDIO. It will not be perfect to your face and camera settings unless you adjust the model, (This is an old video I did on parameters) Holy Yapfest.

♥️Cutiepierin | L2D RIG ARTIST

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Peter Thiel on $NVDA (about a year ago): It is probably quite tricky. If you had to concretize it, one thing that is very strange is if you just follow the money, at this point 80 to 85% of the money in AI is being made by one company, it is NVIDIA. It is all on this very weird hardware layer, which Silicon Valley does not even know very much about anymore. We do not really do hardware, we do not do silicon chips in Silicon Valley anymore. I get pitched on these companies once every three or four years, and it is always, I have no clue how to do this, it sounds like a pretty good idea, but man, I have no clue, and we never invest. There is this theory that the hardware piece makes the money initially, then gets more commodified over time, and it will shift to software. And the, I do not know, multi trillion dollar question is whether that is going to be true again this time, or whether NVIDIA will have this incredible monopoly. I suspect NVIDIA will. I think it will maintain its position for a while. I think the game theory on it is something like this. All the big tech companies are going to start trying to design their own AI chips so they do not have to pay the 10x markup to NVIDIA. How hard is it for them to do it? How long will it take? If they all do it, then the chips become a commodity and nobody makes money in chips. So do you go into hardware? You should do it if nobody else is doing it. If everybody does it, you should not do it. I am not sure how that nets out, but probably people stay stuck for a while and NVIDIA goes from strength to strength for a while.

Wall St Engine

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