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Tweets in response to this Killzone 3 vs Metroid Prime 4 Beyond Switch 2 Ed graphics comparison, don't believe they're KZ3 gameplay screens! 🤭 They are, just with HUD turned off. This 14 year old game on 19 year old hardware still leaving folk in disbelief lol. Gameplay video...

91,550 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von WolverinePS5
WolverinePS5vor 1 Jahr

Reminds me of this post somehow getting 1K likes for claiming Horizon Burning Shores gameplay is prerendered CGI. These people live in the stone age.

Profilbild von NIB
NIBvor 1 Jahr

Lmao. They really are out of touch with visual standards outside of Nintendo! 🤭

Profilbild von Infinite Dejan 🔁 🇷🇸
Infinite Dejan 🔁 🇷🇸vor 1 Jahr

Remindes me of people seeing pure gameplay from some playstation exclusives and thinking it's a cutscene or a QTE, accidentally complimenting a game they wanted to shit on lol

Profilbild von NIB
NIBvor 1 Jahr

Exactly, they don't even realise they're self owning themselves. Also makes it seem like they're out of touch with the visual bar outside of Nintendo consoles/systems lol.

Profilbild von Kevyn Bradley Grams
Kevyn Bradley Gramsvor 1 Jahr

This game was also playable in 3D and had Sharpshooter motion control support as well. Still one of the best playing, and best looking shooters ever made. A precursor to VR, with a level of AAA polish and detail, we still haven’t seen in that space yet.

Profilbild von Playstation RTX PS5 Pro
Playstation RTX PS5 Provor 1 Jahr

Xbox and Nintendo console will never catch up with the power of Playstation or PC

Profilbild von Damac10
Damac10vor 1 Jahr

Game has bangin and varied gameplay ....this guy is young

Profilbild von Ulongtea🇳🇬
Ulongtea🇳🇬vor 1 Jahr

These guys either just started gaming or never owned a PlayStation console after ps2.

Profilbild von Neomax8907
Neomax8907vor 1 Jahr

Killzone was always such a stunner when it came to graphics. Those games always looked amazing for their time

Profilbild von Alex Dozdor
Alex Dozdorvor 1 Jahr

That game looks like old dog shit

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God, just look at that view! 😍 I really don’t understand the extreme hate this game gets. #HorizonForbiddenWest Just because I’m pointing out the beautiful art direction and open-world design, and saying it’s one of the best-looking games this generation, doesn’t mean there is no gameplay there. My page shows all sorts, from the smallest environmental details to actual gameplay moments, and personally, I love the story and gameplay too. But story is subjective. Combat feel is subjective. Not every game is going to land the same for every player. The hate this game gets in the comments is so forced, man. I’m not talking about actual criticism. Fair criticism is fine. I’m talking about the toxic BS where people act like the game has zero value just because it isn’t for them. If you don’t like it, fair play. Move on. But trying to drag everyone else for enjoying it is just dumb. And IMO what isn’t really up for debate, though, is the effort poured into this world. The density, lighting, environments, machine design, animation work, sound, ambience, and overall presentation are genuinely top-tier. As a piece of game art, it’s a masterpiece. Simple as that. That’s what draws me in. And for the people saying graphics mean nothing, I just don’t agree. Yes, a game can look rough and still be incredible. Gameplay will always matter. But visuals, art direction, lighting, atmosphere, and world detail absolutely can pull you deeper into a game. They add emotion, immersion, and a stronger sense of place. For some games, graphics are not just “pretty visuals”, they are part of the experience. It’s games like this that make me want to see what more studios could do with PlayStation’s in-house Decima engine. Honestly, if Decima was public, it would be a serious rival to Unreal Engine 5’s position in the market.

Video Game Details

18,968 Aufrufe • vor 3 Monaten

You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

104,273 Aufrufe • vor 1 Monat

To all the Dense & Uneducated Pretendo fans complaining about #NintendoSwitch2 Game KeyCards: - Game KeyCards require a ONE time download - Game KeyCards are NOT tied to an account - Game KeyCards are NOT tied to the eShop - Game KeyCards function exactly like regular game cards - Switch 2 has only TWO card options available(For now) to Devs - 64GB Regular card & Game KeyCard - NS2 Cards are more advanced tech and more expensive to make than NS1 Cards - Game KeyCards reduce development time as 3rd Parties do not have to include Card production - Game KeyCards gives NS2 FULL content, Feature, and Visual parity for 3rd party games since Devs do not have to downgrade/Strip a game to fit on a 64GB Card. Large games & high-quality assets are very difficult to fit on a 64GB game card - Game KeyCards insures game pricing parity with other consoles. Otherwise, the production cost will be passed on to you in the form of a higher price for the same game on other consoles. Unless 3rd party is confident the production cost will be offset by High sales of the 64GB game card -Without the invention of Game KeyCards you would see digital only 3rd party games or, Most Likely, 3rd party games not released on Switch 2 at all - NS2 game cards & Game Keycards will balance out as production costs drop over time, and Nintendo will be able to make higher capacity Game Cards - Nintendo invented Game KeyCards as a roadblock to stop the push for a digital only games industry - Anything you can do with a NS2 Physical game card, you can do with a Game KeyCard So please STFU with the lies, misinformation, and delusional BS. ENJOY the best & equal 3rd party support on Nintendo console in DECADES, and let this situation play out like it's supposed to 🫶🏽

NintenGOD

22,008 Aufrufe • vor 1 Jahr