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UE 5.5 and Metahuman 4.0 made some BIG changes adding the new Optimized Quality options (first seen in UEFN). These new Metahumans are the ones designed to be used in games vs. prerendered cinematics. They have new optimized materials and take up 1/10 of the space.

11,118 次观看 • 1 年前 •via X (Twitter)

7 条评论

Rolkus | Michael 的头像
Rolkus | Michael1 年前

Shame they crash projects with their har

Matt Workman 的头像
Matt Workman1 年前

Medium Optimized shouldn’t its card hair. Also turn off RBF Interp on the grooms

CASETiFY 的头像
CASETiFY1 年前

Shop While Stocks Last Shop #EvangelionxCASETiFY for tech accessories as solid as #Evangelion’s armor. Choose your favorite EVA units now. #CASETiFY

Hidden Empire 的头像
Hidden Empire1 年前

Metahumans are so unfortunate. Years later and you still can't make a good looking character. Even custom sculpted versions look bleh.

Matt Workman 的头像
Matt Workman1 年前

Compare to what? AAA $2 million per studio characters?

Hakan Erunsal 的头像
Hakan Erunsal1 年前

What about the material count of the face?

Hector 的头像
Hector1 年前

metahumans are great but they are so limited in just 2 gender, 3 heights and 3 weights. This is very limiting. the metahuman head is great but body is just bleh. Thinking about using custom bodies and then using GASP to motion match it - rigging.

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