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UE 5.5 and Metahuman 4.0 made some BIG changes adding the new Optimized Quality options (first seen in UEFN). These new Metahumans are the ones designed to be used in games vs. prerendered cinematics. They have new optimized materials and take up 1/10 of the space.

11,118 views • 1 year ago •via X (Twitter)

7 Comments

Rolkus | Michael's profile picture
Rolkus | Michael1 year ago

Shame they crash projects with their har

Matt Workman's profile picture
Matt Workman1 year ago

Medium Optimized shouldn’t its card hair. Also turn off RBF Interp on the grooms

CASETiFY's profile picture
CASETiFY1 year ago

Shop While Stocks Last Shop #EvangelionxCASETiFY for tech accessories as solid as #Evangelion’s armor. Choose your favorite EVA units now. #CASETiFY

Hidden Empire's profile picture
Hidden Empire1 year ago

Metahumans are so unfortunate. Years later and you still can't make a good looking character. Even custom sculpted versions look bleh.

Matt Workman's profile picture
Matt Workman1 year ago

Compare to what? AAA $2 million per studio characters?

Hakan Erunsal's profile picture
Hakan Erunsal1 year ago

What about the material count of the face?

Hector's profile picture
Hector1 year ago

metahumans are great but they are so limited in just 2 gender, 3 heights and 3 weights. This is very limiting. the metahuman head is great but body is just bleh. Thinking about using custom bodies and then using GASP to motion match it - rigging.

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