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UE 5.5 and Metahuman 4.0 made some BIG changes adding the new Optimized Quality options (first seen in UEFN). These new Metahumans are the ones designed to be used in games vs. prerendered cinematics. They have new optimized materials and take up 1/10 of the space.

11,118 Aufrufe • vor 1 Jahr •via X (Twitter)

7 Kommentare

Profilbild von Rolkus | Michael
Rolkus | Michaelvor 1 Jahr

Shame they crash projects with their har

Profilbild von Matt Workman
Matt Workmanvor 1 Jahr

Medium Optimized shouldn’t its card hair. Also turn off RBF Interp on the grooms

Profilbild von CASETiFY
CASETiFYvor 1 Jahr

Shop While Stocks Last Shop #EvangelionxCASETiFY for tech accessories as solid as #Evangelion’s armor. Choose your favorite EVA units now. #CASETiFY

Profilbild von Hidden Empire
Hidden Empirevor 1 Jahr

Metahumans are so unfortunate. Years later and you still can't make a good looking character. Even custom sculpted versions look bleh.

Profilbild von Matt Workman
Matt Workmanvor 1 Jahr

Compare to what? AAA $2 million per studio characters?

Profilbild von Hakan Erunsal
Hakan Erunsalvor 1 Jahr

What about the material count of the face?

Profilbild von Hector
Hectorvor 1 Jahr

metahumans are great but they are so limited in just 2 gender, 3 heights and 3 weights. This is very limiting. the metahuman head is great but body is just bleh. Thinking about using custom bodies and then using GASP to motion match it - rigging.

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