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UE 5.5 and Metahuman 4.0 made some BIG changes adding the new Optimized Quality options (first seen in UEFN). These new Metahumans are the ones designed to be used in games vs. prerendered cinematics. They have new optimized materials and take up 1/10 of the space.

11,118 просмотров • 1 год назад •via X (Twitter)

Комментарии: 7

Фото профиля Rolkus | Michael
Rolkus | Michael1 год назад

Shame they crash projects with their har

Фото профиля Matt Workman
Matt Workman1 год назад

Medium Optimized shouldn’t its card hair. Also turn off RBF Interp on the grooms

Фото профиля CASETiFY
CASETiFY1 год назад

Shop While Stocks Last Shop #EvangelionxCASETiFY for tech accessories as solid as #Evangelion’s armor. Choose your favorite EVA units now. #CASETiFY

Фото профиля Hidden Empire
Hidden Empire1 год назад

Metahumans are so unfortunate. Years later and you still can't make a good looking character. Even custom sculpted versions look bleh.

Фото профиля Matt Workman
Matt Workman1 год назад

Compare to what? AAA $2 million per studio characters?

Фото профиля Hakan Erunsal
Hakan Erunsal1 год назад

What about the material count of the face?

Фото профиля Hector
Hector1 год назад

metahumans are great but they are so limited in just 2 gender, 3 heights and 3 weights. This is very limiting. the metahuman head is great but body is just bleh. Thinking about using custom bodies and then using GASP to motion match it - rigging.

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