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UE 5.5 and Metahuman 4.0 made some BIG changes adding the new Optimized Quality options (first seen in UEFN). These new Metahumans are the ones designed to be used in games vs. prerendered cinematics. They have new optimized materials and take up 1/10 of the space.

11,118 görüntüleme • 1 yıl önce •via X (Twitter)

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Rolkus | Michael profil fotoğrafı
Rolkus | Michael1 yıl önce

Shame they crash projects with their har

Matt Workman profil fotoğrafı
Matt Workman1 yıl önce

Medium Optimized shouldn’t its card hair. Also turn off RBF Interp on the grooms

CASETiFY profil fotoğrafı
CASETiFY1 yıl önce

Shop While Stocks Last Shop #EvangelionxCASETiFY for tech accessories as solid as #Evangelion’s armor. Choose your favorite EVA units now. #CASETiFY

Hidden Empire profil fotoğrafı
Hidden Empire1 yıl önce

Metahumans are so unfortunate. Years later and you still can't make a good looking character. Even custom sculpted versions look bleh.

Matt Workman profil fotoğrafı
Matt Workman1 yıl önce

Compare to what? AAA $2 million per studio characters?

Hakan Erunsal profil fotoğrafı
Hakan Erunsal1 yıl önce

What about the material count of the face?

Hector profil fotoğrafı
Hector1 yıl önce

metahumans are great but they are so limited in just 2 gender, 3 heights and 3 weights. This is very limiting. the metahuman head is great but body is just bleh. Thinking about using custom bodies and then using GASP to motion match it - rigging.

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