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#UE5 Procedural Content Generation runtime test :) #screenshotsaturday #UnrealEngine #gamedev

8 Comments

Jean-Sebastien Guay's profile picture
Jean-Sebastien Guay3 years ago

Great! We are currently working on hierarchical gen, the first set of features are in 5.3 (Partitioned at multiple grid level, Grid Size nodes for execution branching and sharing data across generation level) and more to come. You can try by enabling higen in the graph settings.

Oz's profile picture
Oz3 years ago

Always you with the coolest stuff

ShadyShiba | Wildcard Wotchydog🐕's profile picture
ShadyShiba | Wildcard Wotchydog🐕3 years ago

Something about flying a plane and shooting "Seed bombs" to regrow the planet would make for a relaxing game. lol

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN's profile picture
GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN3 years ago

Great way to test!

Peter Heery's profile picture
Peter Heery3 years ago

Brilliant.

The Dev Punk's profile picture
The Dev Punk3 years ago

Do you use the plane to select an area?

Elhoussine Mehnik 🪁's profile picture
Elhoussine Mehnik 🪁3 years ago

Yes

Tyson Butler-Boschma's profile picture
Tyson Butler-Boschma3 years ago

@P8betterthanP9

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