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Uh guys, I think Tripo actually solved UVs 😳
98,400 次观看 • 7 天前 •via X (Twitter)
26 条评论

Well hopefully, manually unwrapping UVs sounds like a complete waste of time

You have to check this out - - Still research paper but I think one day can be implemented into a DCC.

I'm going to absorb this paper. That looks so rad

That means a lot, Kiaran! Glad our Smart UV is hitting the mark!

Thanks for trying Tripo, Kiaran! 🙌💛

You guys cooked with this. Well done!

From a model you upload or generated? Still couldn't follow instructions a week ago and replicate proper img input. Would spit out photogrammetry-like models so I still model manually like a savage. (Try Rodin - you might find them much better with this, but not ideal).

It's the Smart UV feature and you can apply it to an uploaded model.

That's the awesome one, yes :)

That thing is easy to unwrap, i want to see it try hard surface model, like a fps gun, which normally have around 50 to 100 different parts and uv island edge should be straight vertical or horizontal.

tripo is amazing, been using it for the past month

It makes me wonder if tomorrow’s modeling tools are for editing stable diffusion generated models. And not building from scratch.

wasn't it just a matter of time?

Kinda seems like it. I sure hope so.

@grok Tell me about Smart UV is an open source does this solve allow allowing users to change an avatar’s outfit for instance or what? Is there an API for it?

Wow

Pardon question stupide mais, en quoi les UVs sont importants ?

Looking good

Lol what is this character

But not faceting? lol

Your Tripo excitement feels like when I got my virtual pet to smile after 200 feedings-pure “the code finally worked.

is that studio or API?

Yeah, not a hard problem as P==NP for me.

If I'm *only* interested in the auto-UV feature, what plan is best?

Good, finally ai doing something we actually hate.

phiuuuu that's top notch 👌😁
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